红或黑 Red or Black · published
## New Sealing Talismans
Added a new set of Sealing Talismans: Green Tea, Fruit Candy, Sunflower, Succulent, Rice Ball, Sandwich, Scented Candle.
They can boost Favorability.
## Animation Adjustments
- Adjusted animations for Sealing Talismans.
## Combat Power Hint
Added hints for combat‑power information.
## Skill Stat Adjustments
- Agonized Smile & Agonized Cry series nerfed: values changed to 2‑4‑6 and 3‑5‑7.
- Soul Invasion nerfed: original cost 5~K, now 8~K.
- Surge of Inspiration reverted to its early‑version behaviour.
Old: After you cast an active spell from a number card, you randomly copy one card in your hand.
New: After you cast an active spell from a number card, you draw one card.
— The copy‑card effect will be implemented via a new skill.
## New Common Skills
Card‑breaking capability grows increasingly vital in late‑game. New common player skills have been added to improve card‑breaking for all characters.
*Pair Break*: Playing a pair counts as playing J‑Destroy.
*Pair Reject*: Playing a pair counts as playing Suppress.
## Common Skill Revisions
*Duel* renamed to *Contrast*, all other properties unchanged.
*Clash* removed from common skills and turned into a regular obtainable skill. Pair Break partially covers Clash’s original functionality.
## Additional New Common Skill
*Sort*: Discard non‑joker cards that do not match this round’s colour. Gain 1 virtual card matching this round’s colour based on the number of discarded cards: rank equals discard count; Ace requires 14 discards; 15+ discards grants a joker of matching colour.
— Many players reported over‑stuffed hands for two draw‑focused characters. This fun common skill enables hand‑card exchange.
Pros:
Streamlines your hand; one‑click discard;
Gain a card of a *specified rank*.
Cons:
Slight defence reduction (negligible for high‑hand‑size characters);
Large‑rank cards get discarded unconditionally.