## Major Changes
### Global Character Stat Adjustments
- Starting hand size changed to 4
- Max hand size changed to 8
### Basic Skill Adjustments
**Heavy Strike**: Can now use 3 cards
### Universal Skill Adjustments
- Heal: Temporarily removed
- Wound: Proposed buff: Gain 1 card for every 2 marks
## Other Adjustments
### Skill Tweaks
- Poison Dart: Value range expanded to 4, 5, 6, J, Q, K, A
- Poison Strain: Fixed bug where values did not take effect
- Poison Infusion: After hitting a poisoned target, if target’s poison mark 🍄 ≥8, gain 1 Wet mark 💦. Then reduce target’s poison mark by 2.
- Snatch, Ingenuity, Demolish series: Nerf: Value range reduced by 2 points
- Lacerate, Tear: Buff: Added Heart suit
- Weight the Elephant: Added text description (3 times per turn limit)
### New Evolve‑Skill Additions
- Added evolved skill: Critical Strike I for Critical Strike
- Added evolution chains for Invisible Poison and Deadly Poison
- Added evolution chain for Fading Wounds
### Skill Set Revisions for 5 Starter Characters
- Battle Reward (Pony): Nerf: Removed skills such as Bloodstain. These skills can now be obtained via shop or encounter capture.
- Lacerate (Red Kitten): Buff: Enhanced skill kit
- Heaven’s Mandate (Blue Fish): Buff: Enhanced skill kit
Full details coming in weekend announcement.
### New Universal Skill: Duel
Full details coming in weekend announcement.
### Difficulty Adjustments
Full details coming in weekend announcement.
### Added Battle Leaderboard
Full details coming in weekend announcement.