
Hey everyone,
Whether you found this page today or have been following along for a while, thank you for stopping by. And an especially big thank you to everyone who has wishlisted Dungeoneers Idle so far. Every single one of you helps this project more than you probably realize.
My main focus lately has been balancing and tuning. Smoothing out the pacing of dungeons, progression, and prestige so the game actually feels good to play, not just functioning. I am getting closer, and once that's done I'm aiming to get a playable demo into your hands.
I want to be upfront about this. This demo isn't just a taste of the game, it's also an open playtest. I'd love for you to try it, test it, and tell me what worked and what didn't. Head over to the Steam Hub once you've played. Bug reports, balance complaints, and "this felt bad" feedback are all genuinely useful to me. Just please try to be constructive, so it's easier for me to try to do something about it.
So you know what to expect, here's what the demo holds back compared to the full game:
Progress caps at Overworld Tier 3. You can keep playing and prestiging as much as you want once you hit it.
One save slot instead of three.
Three of the four party slots, plus a handful of hero classes. The rest are visible but locked, so you can see what's coming in the full game.
Automation features work. Auto-equip, the loot filter, and offline progress are all playable, but their higher upgrade ranks are locked. You get the full feature, just not the fully tuned version.
A few honesty notes:
There's no music or sound design yet. That's coming later in development.
Numbers, systems, and UI are all still subject to change based on feedback (including yours).
Expect some rough edges. This is a snapshot of a game still in progress, not a polished slice.
Even though this is still a work in progress, I want to publish the demo as a free playtest instead of launching the game in early-access. There will be no early-access. There will be free demos and updates, and then the full game release once it's ready.
If you made it this far, thank you. Wishlisting, following, and eventually playtesting the demo all genuinely help. I'll keep posting updates here as the demo gets closer, so keep an eye on this page if you want to be first in line.
See you in the dungeons,
VindR