A new patch is now live!
Improved:
The skills screen now tells you how long a skill's stun, poison or passive buff lasts and how likely it is to land, no tooltip hunting needed.
Balance:
Skull Crack leaves enemies seeing stars for longer: the stun now lasts 2 seconds instead of 1.5.
Warriors now open every fight with Challenging Roar the moment it is off cooldown, instead of waiting to shove their way into swinging distance first. Your tank finally tanks, even if they can't hit anyone. Other heroes might take damage if they are caught in the line of fire though.
Fixed:
Fixed a save that could hang forever on the loading screen while offline progress was being worked out. Auto-Equip had found two rings it could not stop swapping between.
Auto-Equip no longer trades a gear effect for one it has no honest way to compare it against, so your heroes stop passing the same accessory back and forth.
Offline progress now brings skill cooldowns back between fights and lets healers top the party up on the walk, exactly like playing with the game open does.
Thanks for playing, and keep the feedback coming in the Discord server.
-VindR