Hello! GlassHalfMoon here with the second Dev Log for Paddle Legends. I've been working hard and am happy to say that Paddle Legends is feature complete! Now I'm taking some time to polish, bug-fix, and all that sort of fun stuff. Stay tuned for a release date announcement in the near future!
Since the last Dev Log, I have completed Campaign 3, as well as implemented an endless mode for players who have conquered all three campaigns. This mixes up all the different levels, campaign modifiers, enemies, and bosses to see how far you can make it! I have decided to call the mode Legend Mode.
Here's a little sneak peek at a new level, enemy, and player paddle from Campaign 3:
Campaign 3 is a bit fantasy-inspired, and has been fun coming up with new levels and enemies that fit that theme.
Campaign 3 adds 6 new level modifiers, 6 new enemy paddles, and 2 new bosses.
There are now a total of 21 player paddles with their own ball type and ability that you will be able to unlock as you play!
Another thing I have added is the new Shop level! This can appear once in a run and replaces one of the level nodes along the way. Here's an early look at what the shop looks like:
You will be able to move up and down like normal and use the space bar to release the ball to make your selection! The helpful shopkeeper will tell you what the upgrade does.
That's all for now. Thank you for your support, and stay tuned for an announcement on when Paddle Legends will launch!
Until next time!
-GlassHalfMoon