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ANEURISM IVNewsProgress Devlog & Upcoming 19b Preview (Flow Improvement)
Community

Progress Devlog & Upcoming 19b Preview (Flow Improvement)

ANEURISM IV · published 4 Jul 2026, 18:12 UTC

All newsPlayers around this dateRead on Steam

Dealernet Returns

Dealernet has appeared once again on the terminals across Aneurism. It seems the Midnight Bloc is moving its operations slowly away from the public eye...

Version 20 Update

With these changes happening throughout the city, work on the new map for Version 20, Genome, will be paused to first fully finish and fix Nightmare, then Misery, including areas we never got to fully explore or furnish.

Both maps will be adjusted more toward Nightmare's pacing, as well as finally adding the Mythical Wastelands. Once both maps are on the same footing, work on Genome will resume.

But first things first. Before Version 20 releases comes improvements to the game with Version 19b, which is wrapping up testing very soon.

We've assessed the state of the game with our playtesters and development team, and have come to the conclusion that we'd like to return to form with various mechanic and feature improvements.

Version 19b addresses exploits and balancing issues ranging from karma system improvements and team killing to downsizing the anamnecyte and item economy. The goal is to restore the game to a slower pace and healthier flow for both new and existing players alike.

Version 19b Open-Preview (Sneak Peek) Changelog

A public open preview will be available soon.

  • Food Stands have been replaced by Shopstands, which now display their inventory on the model.
  • Crafting and food recipe rebalances.
  • Metalworks Workzones (Experimental. May be added to Wartime if all goes well.)
  • Contrabundle reworks.
  • Nightmare hotfixes (Upgraded Surveillors work again. We've also added back laser gates to prevent ne'er-do-wells from entering the Nexus while the turret is back in the factory.)
  • Experimental fix for the ghost player bug.
  • Bankers can now directly deposit funds from Paystations for a marginal profit.
  • Scumbags can now steal funds from Paystations with the help of a tool.
  • Logouts now return limited.
  • Karma rework - Unjustified killing that would net you karma loss will eventually lead to your own death. (We're excited to see how this one plays out.)
  • Various anamnecyte and credit gain methods have been rebalanced.
  • Loot pool rebalance.
  • Infinite stamina attributes have been rebalanced into increased stamina (Jenkem, Adrenipen, etc.).
  • UI improvements.
  • Healing as a Corpsman now properly rewards anamnecyte gain. No more waiting a fortnight to get paid.
  • Multiple weapons and tools have received a balance pass.
  • Suicide no longer punishes the attacker and only rewards them if justified.
  • Added kitchen to Nightmare Casino.
  • Much, much more that will be detailed when 19b Open Preview is live.
More from ANEURISM IV

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Community14 Sep 2026Version 20 Open-PreviewDue to the backend overhaul being so major with complexity, along with Nexus and the amount of time that went into implementing these systems, we decided to ship this as Version 20. What is Nexus? Nexus is our in-house game statistic reporting, and fair gameplay enforcement system. Additions · Supermax : Added Nexus system · Support Sites Are Dead : Added in-game report system for official serv…Game update4 Aug 2026Version 19b.2Adjusted armory ranks for arbiter · Sprint should drain all the way now · Neurostabilizer destruction/repair gives now gives 160% · Fix muscle Ripper flash Potentially · Fixed PTT not triggering in certain situations · Limitators should now be able to crouch · Fixed stealing prompt not appearing correctly · Limitators size adjustmentsMajor update16 Jul 2026Version 19b: Return to FormVersion 19b Welcome to a new era of Aneurism IV. A quick thank you to everyone who participated in the Open Preview and helped us test the update. Your time and effort were crucial in giving us what we needed to make this update the best it can be. Aneurism IV has had a LOT of iterations when it comes to balancing and overall changes. After extensive testing, this is what we've come up with. Fo…