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RuneClickNewsUpdate 2.0.3
Game update

Update 2.0.3

RuneClick · published 26 May 2026, 00:31 UTC

All newsPlayers around this dateRead on Steam

Level-up fireworks


Hitting a new level used to ping a one-line notification and that was it. Your character now gets framed with a burst of fireworks whenever a level pops. The fireworks fan out across the upper canvas in a staggered burst over about a second and a half, varied colors per pop. Level up several times in one big XP gain and you get one celebration per level.

Shop reset timer


The general store has been scaling prices up 5% per recent purchase since v1.0 launch. Each scaling tick decays back to base five minutes after that purchase, but there was no visible feedback for when the price would actually normalize. Every shop item with active scaling now shows "Resets in m:ss" right under the price. Buy ten logs, watch the timer count down, come back when the price is back to normal.

Collection log icon grid


The Collection tab in the Stats menu used to be a wall of item names you had already found. It is now a proper icon grid. Each cell shows the item icon if you have collected it, or a "???" placeholder if you have not. Hover an obtained cell to see the item name. Unobtained cells stay anonymous, the same way the Monsters tab drop tables show "???" for drops you have not pulled yet. The (X / Y) completion fraction updates as you fill it in.

Guide formatting polish


The in-game guide's right column was sitting flush against the panel edge and abbreviating "Level 15" as "L15" to save space that the layout was never short on. Every Skills guide page now spells the requirement out: "Bronze Hatchet" followed by "Level 1", "Iron Hatchet" followed by "Level 15", and so on. The content also has a proper right-side margin so the numbers can breathe.

Modder hooks for prop art replacement


Mods can ship replacement PNGs for any base-game prop and have them load file-for-file. A new prop_transforms section in mod.json lets a mod ship per-prop offset and scale overrides for replacement art that does not match the original native dimensions. Mod-owned animation isolation means a custom 7-frame mining ore will not mix base art into the middle of its loop. This is what powers the new "Legacy Props" mod on the Workshop, which restores the original v1.0.4 skilling prop art file-for-file.

Feather supply rebalance


Chickens and terrorbirds drop 3x as many feathers per kill. Three more enemies drop feathers too: goblin archers, skeletal archers, and green dragons. Feathers are also buyable in the general store now at 8g each, alongside thread, cloth, and bowstring. Arrow grinding no longer bottlenecks on chicken-farming.

Latent bug fix: arrows and runes in the shop


Every arrow tier and every rune tier has had a buy price set since v2.0 launch day. The shop UI's category order was missing Fletching and Runecraft though, so they were silently invisible. Fixed. Six arrow tiers and six rune tiers are now visible and buyable in the general store.

Latent bug fix: equipped arrows persisting across restarts


Equipped arrows had been clearing on every game restart since the ammo slot was added back in April. The save-load path was missing the same AMMO category bypass that the live equip path has. Fixed. No save migration needed. Saves auto-restore their arrows on the next load.

The rest

  • Equipment panel auto-refreshes during ranged combat so the arrow stack count decrements live instead of waiting for a tab switch.

  • Long gear names like "Hard Leather Chaps" or "Oak Shortbow x72" now ellipsize at the end instead of clipping mid-character.

  • Guide combat-stat pages (Attack, Strength, Defence, Hitpoints) render with proper paragraph separation. Training stance, damage formula, death cooldown, and poison mechanic do not run together as walls of text anymore.

  • Strength page dropped the roadmap placeholder and gained a damage-formula line.

  • Real gold coin icon for the Monsters-guide gold-drop row, replacing the placeholder glyph.



— Vosk

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