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RuneClickNewsUpdate 2.6.3
Game update

Update 2.6.3

RuneClick · published 6 Aug 2026, 00:28 UTC · build 24583174

All newsPlayers around this dateRead on Steam

Fixes

  • During Magic combat, equipped jewellery stuck on one pose for more than half of each idle loop, and the robe's sway visibly jumped partway through. Both animate smoothly again. Same root cause as the melee armour fix in the last update. The jewellery art was drawn against the shorter idle sway, and against the longer one it kept landing on the wrong frame. Magic goes back to the shorter sway too.

  • Long hover text now wraps into a compact box instead of stretching across the screen in a single line. The settings rows and the leaderboard filter buttons were the worst offenders.

  • During Farming's batch identify, the item names that fly off the table could be cut off at the top of the drawn area if the skill readout was collapsed. They now show in full.


— Vosk

More from RuneClick

Other announcements

All news
Game update9 Sep 2026Update 2.7.1Fixes · On PCs with a single screen, or a laptop set to show on only one screen, the whole desktop could turn black the moment RuneClick opened, with only the character and menus showing, and stay that way until you alt-tabbed to another window. The see-through overlay window was exactly the size of the screen, and while it had focus some graphics drivers treated it as a fullscreen game and sto…Major update19 Aug 2026Update 2.7.0 - Construction & SlayerNew skill: Construction Construction is the twentieth skill. You build furniture for your Holding, the plot of land beside your character, and the building itself is the reward: no item is minted, the experience is the product. It is also the first real use planks have ever had, alongside two new Smithing products, nails and gold leaf, Fifty repeatable pieces run from an oak chair at level 1 to…Game update30 Jul 2026Update 2.6.2Fixes · Hover text and dropdown menus no longer get their right edge cut off where they run past the overlay's clickable area. This one kept coming back, because the hover text Windows draws is not something the game holds on to, so it could never be added to the list of things the overlay checks. It is now handled for every tooltip and every dropdown at once, including any added later. · Melee…