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AdriftNewsStory Introduction Sequence, Playtest Iteration, and Systems Work
In-game event

Story Introduction Sequence, Playtest Iteration, and Systems Work

Adrift · published 5 Oct 2026, 22:57 UTC

All newsPlayers around this dateRead on Steam

Hey Pilots!

Not in the Playtest yet? Join from the Store Page!

This update is a little more disjointed. I have been working on the story, feedback from my last playtest, adding a bit of visual spectacle, and core systems work.

Let's talk about the story for Adrift. Just why are you flying through space budging around ship capsules? The game will begin like this:

You are aboard a colony ship of 10,000 souls traveling from one star system to another. You are about halfway there, truly in the deep dark emptiness of space. Your ship is struck by something going impossibly fast. Your ark is sundered into a debris field miles long. You wake up at the far end of it. Now you must navigate through the wreckage to save yourself, your crew, and your little slice of humanity.

I have been working on a short introduction video for this story. Check it out on the Steam Store page. Hey by the way also follow and wishlist please and thank you.

There is also a new playtest build out on Steam now. It includes changes inspired by playtest feedback as well as several bits of code quality and core systems work.

Release Notes:

  • Create a new story intro sequence. Currently this is only on the store page.

  • Button prompts now update according to remapping and include support for PlayStation and Switch controllers.

  • Add a "How to Play" button cheat sheet to the pause menu

  • Playtest flow: After completing "Learn to Play" load "Repair Base" scene automatically next.

  • Miscellaneous visual tweaks to make "Learn to Play" scene more clear to new players according to playtest feedback.

  • Tweaks to the button action instructions that appear during play to make it more clear how to play

  • In "Learn to Play" lock the satellite ports as they are successfully connected. These ports breaking is too cruel for new players.

  • Add a "task complete" visual so it is more clear that a player is progressing.

  • In the "Repair Base" scene the background transitions from dust to stars as you progress.

  • Code Quality: fix several console warnings and errors

  • Add a splash screen

More from Adrift

Other announcements

All news
In-game event23 Sep 2026"Build it Up"-date!Not in the Playtest yet? Join from the Store Page! Today the prototype gains a new level. Choose "Repair Base" from the level selection to try it out! In "Repair Base" you find fellow survivors who are stuck floating. Can you anchor them and build up this tiny outpost? Previously I was working on a "Learn to Play" level. This let me develop visual language to teach new players how to play. The…In-game event9 Sep 2026Echoes in SpaceNot in the Playtest yet? Join from the Store Page! There is no sound in space...until now! For the past few months Adrift has been silent. Zero audio. I've been doing the bulk of my playtesting in noisy bars. No one would have been able to hear the audio anyway. That all changes today! Release notes at the end. With this update I consider the tutorial scene to be in a pretty good place. I will…In-game event1 Sep 2026A New Look and Revamped Playtest FlowHi Pilots! There is a new playtest build available now! Join the playtest from the store page! Today's build debuts a new look and a revamped playtest flow. Adrift is a game about rebuilding. It's important that the art direction matches that theme. In pursuit of that vision I have added lights that react to your progress through the game. I am hoping this adds spectacle and signals progress mo…