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DAWN ONENewswhat's new
In-game event

what's new

DAWN ONE · published 8 May 2026, 12:52 UTC

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Hello! I'm concentrating on the full game build atm, but here's some of the stuff that have been propagated to the demo build in recent weeks.

[bug fixes / optimisation]

- Fixed an input bug that hopefully will encourage more deliberate play from new players instead of button mash (although i doubt it...)

- Fixed a few particle systems visual bugs.

- Added more shaders for pre-compilation.

[visuals]

- More varied jump animations.

- Added a start screen "Hot mode" toggle button for an optional less revealing outfit (when not armored).

[balance]

- Slow-mo reduced while jumping.

- Giant skeleton boss less likely to dodge attacks.

- Reduced charging time of throwing daggers.

- Cancel window when knocked back from an air dash is now more generous.

- Puking when stepping into poison pools no longer resets chain multiplier.

- Added stop frames when hit by enemies to make weapons contact more obvious.

THANKS FOR PLAYING!

More from DAWN ONE

Other announcements

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Steam news11 Sep 2026DAWN ONE IS OUT NOW!“Hack away at the unessential.” (Bruce Lee) DAWN ONE is a top-down hack and slash pure action gauntlet controlled with the mouse. It’s unique, minimalist cut-to-the-core , centered around overcoming and mastering difficulty . It will not feel familiar, and doesn’t play like any other game. I hope you will stick and connect with it. MASTER THE CHALLENGE 100% mouse-driven, 2 buttons. Move, attack…Game update11 Sep 2026Patch 20260911Hi! RECENT CHANGES - Adjusted enemies spawns balance during the battle before the last boss fight to be a little easier (armored enemies are slightly less likely to spawn) - Added a live stats UI element (top left corner) that tracks scoring breakdown in real-time (optional with the "Live Stats" toggle button) - Added an "Infinite" Survival Mode with its own leaderboard that consists in survivi…Game update28 Aug 2026my first patch - 2026/08/28Hey, little tweaks - Mouse cursor now slightly bigger at 1080p + added a scale option - Dizzy effect depletes slightly faster when poisoned THANKS FOR PLAYING!