Hello! I'm concentrating on the full game build atm, but here's some of the stuff that have been propagated to the demo build in recent weeks.
[bug fixes / optimisation]
- Fixed an input bug that hopefully will encourage more deliberate play from new players instead of button mash (although i doubt it...)
- Fixed a few particle systems visual bugs.
- Added more shaders for pre-compilation.
[visuals]
- More varied jump animations.
- Added a start screen "Hot mode" toggle button for an optional less revealing outfit (when not armored).
[balance]
- Slow-mo reduced while jumping.
- Giant skeleton boss less likely to dodge attacks.
- Reduced charging time of throwing daggers.
- Cancel window when knocked back from an air dash is now more generous.
- Puking when stepping into poison pools no longer resets chain multiplier.
- Added stop frames when hit by enemies to make weapons contact more obvious.
THANKS FOR PLAYING!