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Farm Factory SimulatorNewsv0.5.75 - Daily Supplies, Loose Item Scan, and Quality of Life Update
Major update

v0.5.75 - Daily Supplies, Loose Item Scan, and Quality of Life Update

Farm Factory Simulator · published 2 Oct 2026, 09:23 UTC · build 25648558

All newsPlayers around this dateRead on Steam

Hi farmers, 😄

Thank you for continuing to play Farm Factory Simulator during Early Access, and for sharing your feedback, suggestions, and bug reports through the Steam Discussions and the in-game Bug Report / Feedback feature.

This update introduces a new way to automate recurring supplies, adds a tool to help locate loose items around the factory, and includes several quality-of-life improvements for factory management and controls.

Here is what is included in this update.


Main Updates

1. Daily Supplies

Supply Drop Areas can now be configured with a Daily Supplies list to automatically maintain recurring commodity orders.

Instead of manually ordering the same supplies every day, you can choose which commodities, box sizes, and target quantities should be maintained in each Supply Drop Area.

Daily Supplies becomes available at Player Level 20.

a. How Daily Supplies Works

Open Daily Supplies from a commodity Supply Drop Area and create a list containing:

  • Commodity

  • Box size

  • Target number of boxes

Each Supply Drop Area can have its own list, with a maximum Daily Supplies capacity of 45 boxes.

After configuring the list, select Apply to save the schedule.

Daily Supplies is processed when using End Day.

The system first checks how many matching boxes are still present in that Supply Drop Area, then purchases only the amount needed to reach the target.

For example:

If your Daily Supplies list contains 10 Small Tomato Boxes and 2 matching boxes are still in the Supply Drop Area, only 8 additional boxes will be purchased.

Partially used boxes still count as one available box.

Both the commodity and box size must match the Daily Supplies entry. A box containing the same commodity in a different box size is treated as a different item.

b. Boxes Outside the Daily Supplies List

When a Supply Drop Area has an active Daily Supplies list, boxes inside that area that do not match an entry in the list will be automatically sold during End Day.

This can include boxes that were:

  • Purchased manually

  • Delivered in a different box size

  • Placed in the area from harvesting

  • Placed in the area as production waste

Boxes matching an entry in the Daily Supplies list are kept and counted toward the next restock.

Empty boxes are not automatically sold through this system.

If the Daily Supplies list is empty, the feature is considered inactive for that Supply Drop Area. No automatic purchases or automatic selling will occur.

c. Available Space

A Supply Drop Area can contain up to 45 boxes for Daily Supplies calculations.

Boxes already present in the area also count toward the available space.

If there is not enough room for the full restock, boxes that cannot fit will not be delivered and you will not be charged for them.

d. Available Money

Daily Supplies also checks your available money when processing the order.

If there is not enough money to complete the entire list, the system will purchase as much as can currently be afforded and skip the remaining amount.

The order of entries in the Daily Supplies list determines which supplies are processed first when available space or money is limited.

e. Daily Supplies Monitoring

Two monitors on the Supply Drop Area display the currently applied Daily Supplies list, making it easier to review what has been scheduled without reopening the configuration menu.

A new Daily Supplies tutorial has also been added to explain how the system works.

Daily Supplies is only available for commodity Supply Drop Areas. Equipment Drop Areas do not use this system.


2. Loose Item Scan

A new Scan Loose Items option has been added to the Pause Menu.

Using the scan places temporary markers over up to the 20 nearest loose item piles, helping locate commodities or other items that may have fallen behind Machines, conveyors, or other factory objects.

The markers remain active for a short period, giving you time to locate and collect the items before returning to normal factory management.

This provides another option for finding loose items without immediately selling them through the existing Sell Loose Items feature.


3. Hall of Fame

A new Hall of Fame has been added to the Main Menu.

The Hall of Fame provides a dedicated place to view results and winning creations from contests that have previously taken place in the Farm Factory Simulator community.

This allows contest entries and winners to remain accessible from the game even after an event has ended.


Improvements

1. Overhead View Zoom Improvements

Mouse wheel zoom has been improved in Overhead View.

Zooming in and out should now feel faster and smoother, making it easier to move between a closer factory view and a wider overview of larger production layouts.

Gamepad zoom behavior has also been smoothed for more consistent camera movement.


2. Drone Delivery Area UI Improvements

The Drone Delivery Station interface has been improved to make Delivery Area status easier to understand.

The Delivery Area panel now provides clearer information about how many areas are currently available.

Status indicators have also been made easier to distinguish, especially between:

  • Available

  • Locked

  • Currently delivering

  • Already claimed

This should make it easier to review available destinations when managing multiple Drone Delivery Stations.


3. Farm Machine Upgrade Improvements

Upgrading Plant Farms and Animal Pens is now easier.

Speed upgrades can now be accessed while aiming at more parts of the Farm or Animal Pen instead of requiring players to interact with only a specific section or open Machine Management.

Supported sections now include the Machine body and several connected Farm components.

The existing upgrade rules, costs, and confirmation process remain the same.

Several related interactions have also been improved:

  • Carrying a box should no longer prevent normal box throwing interactions when aiming at supported Farm components.

  • Planting and Animal Supply interaction inputs have been made more consistent with their displayed prompts.

  • Packed and redeployed Plant Farms and Animal Pens now restore their configured visual labels and Storage information more reliably.

These changes should make Farm management more comfortable when working around larger farming setups.


4. Store Rack Management Cleanup

The Large Store Rack and Wide Store Rack have been corrected so they no longer appear incorrectly under the Conveyor category in Machine Management.

Their management behavior is now aligned more closely with the standard Store Rack.


Thank you again for playing Farm Factory Simulator during Early Access.

We really appreciate your involvement, reports, and constructive feedback. They continue to help us review existing systems and improve factory management throughout Early Access.

If you encounter any issues, confusing behavior, balancing problems, performance issues, or unexpected item flow, please let us know through the in-game Bug Report / Feedback feature or by sharing your thoughts in the Steam Discussions.

See you on the farm! 🌱

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