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RealmGuardNewsPoison & Burn Update, Infinite Mode Loot, Relics and Balancing Changes
Game update

Poison & Burn Update, Infinite Mode Loot, Relics and Balancing Changes

RealmGuard · published 5 Sep 2026, 12:08 UTC

All newsPlayers around this dateRead on Steam

Realmguard – Patch Notes

This update brings several balancing changes to status effects, Relics, boss rewards, and Infinite Mode, alongside a variety of bug fixes and quality-of-life improvements.

Gameplay & Balance

  • Reduced the starting Essence in multiple Realms from 15 to 12.
  • Boss loot progression has been adjusted for later Realms. After Realm 2, only bosses on Waves 10, 20, and 30 will drop loot.
  • After Realm 2, only the boss on Wave 20 and the final boss will reward Pure Souls.
  • Brain Usage can no longer be exploited in later stages of the game by selling weapons to bypass its intended limitations.

Infinite Mode

  • Added a loot reward every 10 Waves in Infinite Mode.
  • Fixed the Highscore displayed on the Game Won screen when continuing into Infinite Mode.
  • Fixed an incorrect blur border appearing on the Game Won screen after entering Infinite Mode.
  • Added a fade-in animation to the Game Won screen.

Status Effects

  • Poison now deals damage every 1 second and remains on the target for 12 seconds.
  • Burn now deals damage every 0.5 seconds but expires after 5 seconds.
  • Players can now have a maximum of 3 Electric Poison Clouds active at the same time. A new, upcoming Relic will allow this limit to be increased.
  • To compensate for the new Electric Poison Cloud limit, the clouds are now slightly larger and deal damage more frequently.

Relics

  • Nerfed the Nuclear Poison Relic. It still adds 5 additional Poison DoT damage whenever Poison is applied, but its damage is now capped at 10% of the enemy's maximum Health per tick.
  • Added the new Fire Mastery Relic, increasing Fire DoT damage by 50%.
  • Improved the visual feedback of the Toxic Trigger Relic, which has a 10% chance to spawn a Poison Spell.
  • Reworked parts of the Spell on Hit Relic logic to make its activation more reliable.

Audio & Visual Feedback

  • Added a sound effect to the Legendary Hammer when successfully gaining an Essence on hit.
  • Improved the visibility of the Toxic Trigger Relic activation.

UI & Quality of Life

  • Increased the size of the Enemy Preview tooltip to properly fit the longer German translations.

Bug Fixes

  • Fixed the starting Essence in Realm 7 being incorrectly set to 4 instead of 12.
  • Fixed an issue where the Spear tutorial speech bubble could appear even when the player did not have enough Essence to purchase the Spear.
  • Fixed several issues related to the Game Won screen and transitioning into Infinite Mode.
  • Improved the reliability of Spell on Hit Relic triggers.
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Game update31 Aug 2026Smaller Fixes and Changes for the 0.8.70 BuildRealmguard – Patch Notes This patch focuses on fixing several gameplay and UI issues, improving clarity, and making some balance adjustments across the first three Realms. Bug Fixes · Fixed an issue where the Highscore was displayed incorrectly on the Game Over screen. · Fixed a misleading German translation for Start a completely new Run , which was previously too similar to the option for res…Game update31 Aug 2026German Translation, Major Bugfixes and Balancing-Changes!Realmguard – Patch Notes This update brings german Translation and focuses heavily on improving UI clarity, preventing softlocks, expanding the highscore system, and further refining Realmguard's balancing. UI & Quality of Life · Expanded HUD tooltip hover areas to cover the entire row instead of only the icon, making tooltips easier to discover. · Added icons to tooltips for better readability…Game update11 Jun 2026Realmguard Patch 0.8.69Update Notes HUD & UI Improvements · Overhauled the player HUD to improve readability, information flow, and resource visibility. · Added improved stats to the HUD. · Added a current realm indicator to the player HUD. · Added an ore counter to the HUD overview. · Brain Capacity is now displayed correctly. · Added better visibility for the incoming last wave. · Changed the enemy preview to give…