Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
RealmGuardNewsRealmguard Patch 0.8.69
Game update

Realmguard Patch 0.8.69

RealmGuard · published 11 Jun 2026, 16:43 UTC

All newsPlayers around this dateRead on Steam

Update Notes

HUD & UI Improvements

  • Overhauled the player HUD to improve readability, information flow, and resource visibility.
  • Added improved stats to the HUD.
  • Added a current realm indicator to the player HUD.
  • Added an ore counter to the HUD overview.
  • Brain Capacity is now displayed correctly.
  • Added better visibility for the incoming last wave.
  • Changed the enemy preview to give players more information about enemy types and traits.
  • Changed the layout of the weapon menu.
  • Organized the player's relics and removed default Level 1 spells from the showcase HUD.

Visual & Audio Improvements

  • Added background blur to loot chests and the chest loot selection screen for better clarity.
  • Added a random delay to the snooze animation so weapons feel more alive and less robotic.
  • Improved the visibility, style, and SFX of the Shopkeeper.
  • Added better icons for weapon blueprint drops.
  • Added better icons for elemental attack speed.
  • Changed weapons to use the new material.
  • Fixed the Level 1 Staff appearing too bright and causing light artifacts.
  • Reduced the size of Ogre limbs on death.

Balance Changes

  • Reduced the health of the final enemy in Realm 1 and Realm 2.
  • Reduced the stats of the Wave 20 boss in Realm 1.
  • Adjusted the overall armor, health, and movement speed of enemies.
  • Increased the damage and attack speed of the Dagger.
  • Buffed the on-hit Spell Relic chance from 5% to 10%.
  • Nerfed the increased DoT damage of the Nuclear Poison Relic from 10 to 5.
  • Increased the damage of the Chain Lightning effect when two electric weapons hit from 4 to 10.
  • Increased the Chain Lightning damage scaling per electric weapon from 2 to 3.

Bug Fixes

  • Fixed the Brain Capacity bug.
  • Fixed a bug that caused shop item text to exceed its bounds.
  • Fixed a bug that caused the wave-after-next icon to remain visible even when the player was on the last wave.
  • Fixed overlapping speech bubbles.
  • Fixed a bug that caused instant debuffs to also add a debuff token.
  • Fixed a visual bug where the Knight would stand up again after the death animation had finished.
  • Fixed a bug that caused the Axe to always show the blue element material.
  • Fixed a bug that caused deleted tiles to still be detected as occupied.
  • Clamped enemy damage calculations so weapons always deal at least 1 damage instead of a negative value when enemy armor exceeds weapon damage.

Text & Clarity

  • Adjusted relic and spell descriptions for better clarity.
More from RealmGuard

Other announcements

All news
Game update5 Sep 2026Poison & Burn Update, Infinite Mode Loot, Relics and Balancing ChangesRealmguard – Patch Notes This update brings several balancing changes to status effects, Relics, boss rewards, and Infinite Mode, alongside a variety of bug fixes and quality-of-life improvements. Gameplay & Balance · Reduced the starting Essence in multiple Realms from 15 to 12 . · Boss loot progression has been adjusted for later Realms. After Realm 2, only bosses on Waves 10, 20, and 30 will…Game update31 Aug 2026Smaller Fixes and Changes for the 0.8.70 BuildRealmguard – Patch Notes This patch focuses on fixing several gameplay and UI issues, improving clarity, and making some balance adjustments across the first three Realms. Bug Fixes · Fixed an issue where the Highscore was displayed incorrectly on the Game Over screen. · Fixed a misleading German translation for Start a completely new Run , which was previously too similar to the option for res…Game update31 Aug 2026German Translation, Major Bugfixes and Balancing-Changes!Realmguard – Patch Notes This update brings german Translation and focuses heavily on improving UI clarity, preventing softlocks, expanding the highscore system, and further refining Realmguard's balancing. UI & Quality of Life · Expanded HUD tooltip hover areas to cover the entire row instead of only the icon, making tooltips easier to discover. · Added icons to tooltips for better readability…