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Survival LogNews[Update Announcement] 8/25 Update
Game update

[Update Announcement] 8/25 Update

Survival Log · published 25 Aug 2026, 10:00 UTC · build 24924784

All newsPlayers around this dateRead on Steam

Hello, survivors!

Thank you for your continued feedback and suggestions. Today's update adds the doorstep cat event and expiration alerts for items, while also fixing a batch of issues affecting survival progression, including rescue beacon lines and the construction company. Details are as follows:

Version: 1.0.15029

[Survival & Interaction]

  • Added "Doorstep Cat" event series: The stray cats that occasionally appear at your door now have more variations—the more you interact with them, the more new events you'll unlock. The frequency of cat appearances has been adjusted.

  • Movement response optimization: Improved pathfinding detection when clicks lead to unreachable destinations, reducing instances where characters get stuck spinning in place and fail to stop.

  • Rescue beacon line fixes: Fixed the issue where dismantling a rescue beacon wouldn't return the blueprint, causing the rescue line to get stuck. Save files already stuck at this point will automatically receive a blueprint upon entering the game. Additionally, key main story packages can no longer be accidentally dismantled.

  • Construction company freeze fix: Fixed the issue where entering the construction company during riot state had a small chance of causing players to freeze and become unable to operate.

  • Brewing Barrel Usage Standards: Fixed an issue where brewing barrel items that were fermenting or had completed fermentation could be directly clicked and consumed.

  • Soap/Toothpaste Effect Correction: The usage effects of soap and toothpaste have been changed from boosting "Fitness" to boosting "Life", with bonus values remaining unchanged.

  • Endless mode weather forecast correction: Fixed the issue in endless mode where "tomorrow's weather" forecast didn't match the actual weather.

  • Hospital scene fix: Fixed the issue where items could be moved through walls in the abandoned hospital.

  • Flowerpot Status Fix: Fixed issues where flowerpots couldn't be removed when in barren state, and empty flowerpots were incorrectly identified as [In Use].

  • Shelf Capacity Fix: Fixed issues where some [Large Shelves] had insufficient capacity and came with additional weight limits.

  • Furniture Selection Optimization: Fixed issues where some skinned furniture didn't display selection outlines when hovered, and certain small buildings in warehouse scenarios were difficult to select.

  • Additional Tool Pliers Acquisition Methods: Tool pliers can now also be obtained from companion relationship gifts and warehouse manager thank-you gifts.

  • Yoga Sound Effect Fix: Fixed an issue where male breathing sounds would play when college students performed yoga.

[Controls & Interface]

  • Added [Expiring Soon] Item Alerts: In inventory and other interfaces, items about to expire will display a prominent bright yellow alert at the bottom of their slots. For items currently fermenting or spoiling, accurate [Expired] descriptions have been added to details and hover tooltips.

  • [Craft Again] Optimization: Fixed an issue where the Workbench's [Craft Again] function would occasionally cause the crafting overlay to get stuck and unable to close when Stamina was insufficient.

  • Item Acquisition Alert Optimization: Fixed an issue where item acquisition notification bars would occasionally block clicks on underlying panels. Adjusted top positioning and background gradient readability. Click anywhere outside the notification bar to close it.

  • Save File Stability Optimization: Enhanced retry and cleanup mechanisms when save file writing fails, reducing the probability of corrupted save files.

  • Multilingual Completion: Fixed translation issues in several prompts related to cooking, demolition, and items.

[Scenes & Performance]

  • Scene Performance Optimization: Optimized rendering overhead for the abandoned School's perimeter walls and snow effects in warehouse scenarios for smoother performance.

  • The model sizes of Large Fuel Generators and Large Power Stations have been reduced, so they no longer appear excessively large when placed.

  • Wasteland Art Decoration Lighting Fix: Fixed an issue where wasteland art decorations weren't lighting up properly.

[Story & Text]

  • Noisemaker Description Correction: Fixed the description text for the Noisemaker so that the recipe and contents explanation now match the actual recipe.

Thank you for your support and feedback. We will continue to refine the game based on everyone's suggestions.

If you encounter other bugs and issues, or if existing fixes aren't working, please feel free to submit your problems to our feedback form, and we'll address them as soon as possible!

Good luck to all survivors—stock up on supplies and survive to the end!

— Midnight Workshop

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