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Survival LogNews[Update Announcement] 8/22 Update
In-game event

[Update Announcement] 8/22 Update

Survival Log · published 22 Aug 2026, 10:04 UTC · build 24873325

All newsPlayers around this dateRead on Steam

Hello, survivors!

Thank you for your continued feedback and suggestions. Today's update introduces a brand new option for rebirth, adds the "Ration Press" furniture, and optimizes a batch of freshness, interaction, and interface issues. Details are as follows:

Version: 1.0.14878

[New Content & Features]

  • New furniture "Ration Press" added: Find and examine the pile of papers in the abandoned hospital to unlock the crafting recipe. Pour food into the press slot to compress it into concentrated rations with different flavors based on ingredient types. Nutrition will be reduced, but it's very filling.

  • New respawn option "Tear Up This Round and Rewrite": A fourth option has been added to the respawn selection page, allowing you to return to the first day before this round's disaster and start over from the beginning. All Planning Points spent on learning abilities this round will be fully refunded and can be reallocated, without consuming a respawn chance. The entry point is located on the respawn selection page after death, as well as at the tear-off position next to the current round tab in the Survival Log; this feature is available for newly started cycles after the update.

  • New planting shortcut operation: Hover your mouse over a planting pot and press E to directly perform the most appropriate farming task for that pot (pest control, weeding, watering, harvesting, etc.) without opening the menu; pressing E on an empty pot will directly open the planting panel. This key binding can be changed in settings.

[Survival & Interaction]

  • Refrigerator preservation tip optimization: Fixed an issue where the Refrigerator's preservation multiplier tip still displayed the base value after acquiring the "Deep Freezing" ability. It now displays according to the actual effective preservation ability.

  • Cold storage preservation performance: Storage Furniture in the cold storage area of the Warehouse Manager's Home now displays freezing effects like a Refrigerator; when moving cabinets containing Food into or out of cold storage, the preservation effect takes effect immediately.

  • Double-door Refrigerator optimization: Reduced the power consumption of double-door refrigerators; the Fridge preset in the College Student's Home has been renamed to "Luxury Fridge" to distinguish it from the same model purchased from stores. The planning card "Fridge Management" now unlocks crafting recipes for double-door refrigerators and freezers.

  • Planting queue optimization: Fixed an issue where canceling queued fertilizing and then rescheduling it could result in duplicate deductions of Stamina and fertilizer.

  • Furniture Interaction Optimization: When a character is already next to furniture, they will operate it in place instead of first moving to a fixed position.

  • Perfect Crafting Optimization: Adjusted the additional output for Perfect crafting of some recipes to better match the materials used.

  • College Student Home Display Optimization: Fixed issues where the second-floor dumbwaiter might not display after loading a save or revert to an unrepaired state; corrected display anomalies with some placement grids on the second floor and basement, as well as positioning of individual objects.

  • Wage Slave Home Camera Optimization: Fixed the issue where the roof of the Neighbor's Home would hide prematurely before the camera had moved to the upper area.

  • Exploration Scene Interaction Optimization: Fixed the issue where some objects in the abandoned hospital couldn't be looted for materials; adjusted the collision range of some objects.

[Interface & Stability]

  • Interface Stability Optimization: Improved handling of occasional interface loading failures during low memory situations, eliminating white screens or unresponsive clicks; notification panels can now be properly dismissed after automatic interface recovery from anomalies.

  • Weather Icon Fix: Fixed the issue where weather icons would always display as sunny after loading a save.

  • Graphics Quality Detection Optimization: Improved recognition of some integrated graphics cards and handheld devices, making automatic graphics quality recommendations more accurate.

  • Rebirth Attribute Allocation Page Optimization: Clicking confirm before loading is complete will now show a prompt instead of having no response.

  • Rebirth Save Optimization: Fixed the issue where closing the game directly from the rebirth attribute allocation page or ending achievement page would cause abnormal save states when re-entering the game.

  • Rebirth Experience Fix: Fixed the issue where after a minor rebirth returning to previous days, proficiency experience from some first-time crafting or discoveries could be gained repeatedly.

  • Endless Mode Optimization: Fixed the issue where buildings in the Home would display with delayed loading one by one after closing the endless mode starting attribute allocation page.

  • Pause/Resume Optimization: Fixed the issue where the game would occasionally remain in a paused state after closing panels.

  • Text Optimization: Added missing English text for some interface elements.

Thank you for your support and feedback. We will continue to polish the game based on everyone's suggestions. If you encounter other bugs and issues, or if existing fixes are not working, please feel free to submit your problems to our feedback form, and we will address them as soon as possible!

Good luck to all survivors—stock up on supplies and survive to the end!

— Midnight Workshop

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