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Survival LogNews[Update Announcement] 8/19 Update
In-game event

[Update Announcement] 8/19 Update

Survival Log · published 19 Aug 2026, 13:24 UTC · build 24818682

All newsPlayers around this dateRead on Steam

Hello, survivors!

Thank you for continuously providing feedback on issues encountered during gameplay. This update upgrades the statistics, crafting, and trading experience, enhances the performance of Endless mode, and fixes a batch of survival and interface issues. Details are as follows:

Version: 1.0.14613

[Survival & Interaction]

  • Aid Statistics Optimization: Optimized the statistics rules for "Aid Count" in completion settlements and archives. Delivering and gifting supplies to survivors will now be correctly counted.

  • Planning Card Enhancement: The "Deep Cultivation" planning card now provides additional planting proficiency experience bonus.

  • Talent Fix: Fixed an issue where the "Bulk Bargains" talent's shopping discount would stop working after upgrading to level 4/5, and corrected the corresponding talent description.

  • Window Reinforcement Fix: Fixed the issue where the "Reinforce" and "Advanced Repair" buttons for windows would no longer appear in certain situations (such as after starting a new round). Affected save files will automatically recover after the update.

  • Reinforcement Prompt Optimization: When reinforcement of Home doors and windows reaches the limit, the button will display a "Limit Reached" prompt, eliminating situations where materials are consumed without any effect.

  • Furniture Recycling Adjustment: Furniture rewarded from the collection no longer provides the "Recycle" operation to avoid accidental losses. When you need to move them, use "Dismantle" to return materials.

  • Clockwork Toy Fix: Fixed the issue where the "Wind Up" button would not appear after placing the collection reward "Clockwork Toy," and equipped it with a dedicated icon.

  • Molotov Cocktail Effect Optimization: Optimized the flame and ground explosion effects of Molotov cocktails for more realistic burning effects.

  • Massage Chair Optimization: When using the massage chair, characters will now actually lie down on it, complete with dedicated massage animations.

  • Crusher Optimization: Fixed the issue where game time would flow abnormally when the crusher failed to start successfully, and optimized the display of panel prompts.

  • Aquarium Display Optimization: Fixed the display issue where fish would swim outside the tank. Now they stay properly in the water.

[Crafting & Trading]

  • Crafting Results Optimization: The results popup after crafting completion has been completely redesigned to directly show the finished product, quantity, and proficiency progress. Newly unlocked recipes will also be highlighted. Added "Collect" hotkey and "Craft Again" button for continuous crafting with the same recipe.

  • Drone Trading Optimization: The trading panel now includes Refrigerator and Tool Cabinet tabs, allowing you to complete trades directly using materials stored at Home without transferring them to your inventory first. Shelf items now have a one-click purchase button to buy up to your carrying capacity limit.

  • Harvest Popup Optimization: Harvest and cooking reward popups now display in tiers based on content—General results are shown as lightweight cards that no longer block operations, while first-time new recipes feature dedicated showcase animations. The anti-misclick delay after popups appear has also been shortened, so the first click is no longer unresponsive.

  • Interface Stability Optimization: When switching tabs in crafting stations, cooking, and other interfaces, panel sizes no longer fluctuate back and forth.

[Endless Mode]

  • Grinder Recipe Unlock: The "Grinder" has been added to the initial recipes in Endless Mode. Existing endless save files will automatically receive these new recipes upon loading.

  • Interface Label Optimization: The endless mode indicator on the main interface is more prominent and will distinguish between "Endless Mode" and "Story Endless."

  • Narrative Optimization: Improved the opening description and some events in Endless Mode, with corresponding sound effects and illustrations.

[Environment & Controls]

  • New Cell Phone Hotkey: Press C to open the Cell Phone directly. This can be rebound in settings.

  • Stuck Fix: Fixed issues where characters would get stuck and unable to move in certain locations including the second floor of the College Student's Home, the staircase of the Wage Slave's Home, the Warehouse Manager's Home, as well as the abandoned hospital and abandoned School.

  • Model and Placement Optimization: Corrected the model sizes of some display items and optimized the interaction and placement orientation of wall decorations such as paintings and Photo Frames.

  • Wall Decoration Interaction Fix: Fixed the issue where wall Furniture such as paintings had no interaction response.

  • Flowerpot Click Fix: Fixed the issue where some flowers would block the Flowerpot after growing, causing harvest and pest removal clicks to miss.

  • Sleep Animation Optimization: Fixed the display issue where characters would stick to the edge of the Bed when going to sleep.

[Interface & Text]

  • Stability Fix: Fixed the issue where the main menu and pause interface could freeze under high frame rate settings.

  • SMS Notification Optimization: Fixed the issue where there were unread numbers on the Cell Phone icon, but no red dot could be found when entering the SMS list.

  • Diary Text Optimization: Optimized some diary and journal text, and corrected individual descriptions and typos.

  • Neighbor Text Optimization: Optimized some Neighbor text and corrected individual descriptions and typos.

  • Prompt Text Correction: Fixed the issue where the usage condition prompt description for taking ice-cold baths was inaccurate.

We will continue to optimize survival pacing and gameplay experience in the near future. Please keep sharing your bug reports and suggestions with us!

Thank you for your support and feedback. We will continue to polish the game based on everyone's input.

If you encounter other bugs and issues, or if existing fixes haven't taken effect, please feel free to submit your problems through the feedback form. We will address them as soon as possible!

https://forms.gle/93bp2Y1o1uVqMx3b8

Good luck to all survivors—stock up on supplies and survive to the end!

— Midnight Workshop

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