中国篮球经理:王朝之路 Demo · published

Hello, Managers,
This Demo update does more than extend the playable timeline. We have also expanded post-game reactions, random events, and the inbox while fixing issues involving rosters, injuries, save files, and several UI screens.
The Demo has been expanded from one season to three fully playable seasons.
Comments can now respond to the actual game context, including:
Blowout wins, close wins, heavy losses, and narrow defeats
Superstar performances, all-around games, inefficient shooting, and players disappearing
Turnover disasters, three-point heaters, and cold shooting nights
Comebacks, blown leads, and overtime games
Shootouts, defensive battles, and great team basketball
Playoff games and other special situations
Events can now select an appropriate subject, including star players, young players, veterans, imports, or the entire team.
These events may affect player morale, fatigue, and individual attributes. They may also influence team morale, chemistry, fan support, reputation, scouting, and finances.
We also fixed incorrect attribute mappings in some events—for example, inside-scoring effects not being applied to the correct player attribute.
The inbox is now strictly for receiving and reading information. It will no longer ask you to make management decisions.
New content includes fan mail, media reactions, team stories, and league news.
Choice-based messages left behind by older save files will automatically be converted into regular archived messages, preventing unresolvable “ghost tasks.”
Routine pop-up notifications will no longer be automatically copied into the inbox, reducing unnecessary clutter.
Important updates—including achievement unlocks, ownership changes, club events, jersey-related reports, and the completion of free agency—will still be archived properly.
The inbox now displays unread messages only and no longer shows the removed pending-decision count.
We fixed an issue where long messages could push or cover the Close button.
We also fixed older messages without timestamp data being incorrectly labelled as belonging to the current season and round.
Messages now store their category, season, round, and timestamp, making historical information easier to review.
After loading a save, switching languages will display the corresponding localized versions of inbox messages and events.
Roster rules are now consistent across the game: every team must carry between 12 and 15 players.
Players can no longer release members of their team once the roster has reached the 12-player minimum.
Fixed the top-bar budget and Finance screen not updating immediately after arena construction, expansion, renovation, renaming, or facility upgrades.
Fixed repeatedly clicking Settings opening multiple overlapping Settings windows.
Fixed repeatedly clicking Load Game on the main menu creating multiple overlapping save-selection panels.
Fixed some notifications appearing in both the pop-up queue and the inbox, causing duplicates and inconsistent message history.
We have completed a full three-season regression run covering 126 regular-season rounds, nine playoff rounds, two offseason transitions, the final Demo report, and save restoration.
However, this update involves a large number of long-term state changes and random combinations. Longer saves, different teams, unusual roster situations, consecutive injuries, and special event combinations still need more real-world testing.
If you encounter problems with season transitions, rosters, injuries, inbox messages, event effects, save files, or post-game comments that do not match what happened on the court, please leave a comment or join us on our social channels and community spaces to share your feedback.
Including the season, round, team, a description of the issue, and a screenshot will help us investigate much more quickly.
Thank you for helping us continue to improve the game.