
Thanks for the reports since the Major Update went live — here is the first round of fixes. More to come as we work through them.
Critical hits reined in. The hero's base critical chance drops to 15%, and a critical hit now deals ×1.5 damage instead of ×2. Crits were doing the heavy lifting for every build and flattening the choice between Echoes — they are meant to be something you build towards, not a default. Crit-focused Echoes still add on top of these values.
Fixed a forged Echo (e.g. Livewire upgraded at the forge) being offered again at its base tier by Thul'Noss' statue. Taking it left you holding both tiers.
Static Volley is now hidden until you own Storm Conduit. It only fires on stunned targets, and nothing else in the pool stuns.
Fixed Echo trails (Cinder Trail and friends) running forever after taking a portal mid-dash.
Fixed status words (GILDED, POISON, BURN…) popping on every single hit instead of once when the status lands. Fixed the opposite case too: Venom re-applied fast enough went permanently silent.
Fixed the Mimic's health bar never showing up for the whole fight.
Invasion defences now use the same health bar style as the hero instead of the old one.
Fixed a crash when opening the stat panel after changing level.
Fixed a crash when an enemy area attack was telegraphed over water or a river after changing level.
Keep the reports coming. the crash ones in particular came straight from your uploaded crash dumps.