
Lemon and Cauldry might be forgotten but they've always got some guidance up towards the sky. Exploration stars were previously added to mark your achievement in fully exploring a stage. Now, in the Stars in the Sky update, they'll do even more for you!
It's been a couple months past release and I've been working on some other stuff but I haven't forgotten Cauldron Craft. It's a game that means so much to me, as it's my first game. But, I'm working by myself and it'll take time for me to get updates in on a regular cadence.
Behind the scenes, I've started reworking the internals of this game so that I'll have an easier time in the future. By increasing the overall project robustness, it's going to help me focus on features instead of fighting past mistakes.
Doesn't change anything for you guys but it means that I can't just work on features and content. I have to rewrite a lot of logic and on your end, there's going to be no noticeable difference. For this update, I've taken a stab at consolidating all the stages so that they're more uniform. It's a big win for me!
I'm a little disappointed that I wasn't able to change much of the game state yet with this update. I was only able to add some minimal systems and some much needed polish here and there... But I'm gearing up to add some big changes coming soon. Look forward to the roadmap that I'll be posting soon heh.
If you have any questions/comments/thoughts, let me know on the Cauldron Craft steam forums, find my Cauldron Craft/ByePidgeon discord server, etc.
New Features and Content
Finding all items in a stage will reward you with pieces of an Exploration Star. Assemble the pieces together to gain new stats!
Count your stars, Item Drops are here! You can now pick up items while exploring.
20 more craftable items added!
Balance
Craft recipes show craft item icon (previously hidden). Ingredients remain hidden until unlocked.
New stages unlock automatically without spending arcane.
Furniture cost increased. There's not much to spend arcane on right now.
Sleeping has a mini cooldown of 18 hrs upon use.
Sleeping time decreased from 6 to on average 4 hrs. Time chaining was too strong with how the backyard works.
Tasks time shifts decreased (again). Time chaining was too strong with how the backyard works.
QOL
More tutorials added for an improved new player experience (Crafting, Gathering Items, Taking Portals)!
Improvements made to general UI.
Final achievement persists across all saves once achieved, will unlock if all steam achievements are unlocked.
Made it easier to understand what to do when ascending the tower.
Highlighted which items are new while exploring and which are already in your bag.
See what you need to collect more easily with Blead or while exploring. This will help you gather your exploration stars easier!
Bugs
Changed more animations to work off of physics.
Fixed constantly being sent to the Blue Paw. Should be more balanced.
Fixed forest expedition start texture.
Fixed an issue where the tower cutscene would cause UI issues.
Fixed an issue where the key collected animation would only play on restarting the game.
Fixed a crash when accessing primordial dust recipe at the book.
Fixed primordial dust craft button glowing.
Happy Crafting!
ByePidgeon