I can feel the bugs slowly decreasing. Pretty big update here from a very small change. Items will now be hidden until crafted, obscuring a lot more of the process. Let me know how it feels! Thank you to @Hawelko and @Sharkrangler for finding a ton of bugs.
I've got a couple more QOL features I want to add and then I'll start working on getting the final cutscene in over the next couple of days. Appreciate your patience.
[BALANCE] Replace uncrafted recipes with a question mark and hide the name. Show when crafted
[QOL] Added an achievement for finding all gatherable items in each location
[QOL] Added an indicator when the backyard has collectables
[QOL] Added in quests for the missing recipes (woops!)
[QOL] Added an indicator when there are purchasable Blead Stage unlocks
[QOL] Added a craft button to the book to immediately show the chosen recipe
[QOL] Added a note to close the dialogue panel for Cauldry while explaining gathering resources (LMB)
[QOL] Removed extraneous information from load slots
[BUG] Fixed Top Hat Product leading to a Gentleman craft prompting Gentleman
[BUG] Fixed craft tab tooltip location above tabs to prevent interference
[BUG] Fixed gaining additional inventory slots when unlocking stages
[BUG] Fixed an issue with finding the banana at Forest - Night. There is no banana to be found.
[BUG] Fixed an issue where the inventory wouldn't close as a cutscene is starting (exploration)
[BUG] Fixed an issue when creating a new file would carry over bag items from a previous file
[BUG] Fixed an issue where you could move after the entering the house cutscene
Thanks for playing!
ByePidgeon