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Soulstonia PlaytestNewsPlaytest Patch 2: Central Hub Town, Improved Tutorial Quests, Better Dialogue
Game update

Playtest Patch 2: Central Hub Town, Improved Tutorial Quests, Better Dialogue

Soulstonia Playtest · published 15 Sep 2026, 05:11 UTC · build 25315356

All newsPlayers around this dateRead on Steam

Changes

  1. Implemented the central hub town

  2. Added archer, mage, berserker, tank, and assassin varieties to nighttime enemy spawns

  3. Summons now grant Summoning XP when dealing damage

  4. Enemies killed by Summons now count toward combat goals

  5. Enemies killed by Summons now drop loot correctly

  6. Enemy spell projectiles now travel forward instead of homing toward their target

  7. Added tutorial quest objectives that teach players to create Idle Goals

  8. Improved Summon pathing to avoid blocking the player

  9. Reduced how far Summons wander from the player

  10. Implement camera panning cinematics now fire once per target, instead of every time you navigate to them

  11. Bullet points for campaign quests in the quests panel are now stars

  12. Completed quests now move to the bottom of their region section in the quests panel

  13. Improved the death screen's respawning description

  14. Completed a performance optimization pass

  15. Fixed Steam Cloud saves not syncing fog of war

  16. Conjure Soulstone now only provides Soulstones you can equip

  17. Planks can now appear as random Idle Goals

  18. Crafting and collection quest steps now skip when the required items are already in your inventory

  19. Tool equipment quest steps now auto-complete if the required tool is already equipped

  20. Dialogue bubbles now wait for player input before advancing

  21. Fast Forward now completes dialogue bubbles immediately without a one-second delay

  22. Quest completion audio stingers now occur in sequence to prevent overlap

  23. Only tutorial quests now automatically lead into the next quest

  24. Clicking an item currently being crafted now cancels crafting

  25. Fixed the maximum crafting quantity becoming incorrect after repeated crafts

  26. Moved Fast Forward and Pause buttons to a more visible position on the HUD

  27. Extended the interaction radius for fishing spots

  28. The central hub town now always includes a vegetable stall

  29. Increased the minimum distance between towns

  30. Failed attempts to thieve a stall now grant 1 Thieving XP

  31. Reduced mount drop rates

  32. Fixed Nightbow enemies not firing arrows

  33. Corrected the Ghost Soulstone species from Lich to Spirit

  34. Completed quests now move to the bottom of their region section in the quest panel

  35. The Goals dock icon now flashes when the goals list is empty

  36. Disabled the inventory panel opening automatically

  37. Returning from super zoom now requires a fresh WASD press before movement resumes

  38. Moved the Give Feedback button from Settings to the pause menu

  39. Added social links to the pause menu

  40. Prevented confirming character creation with an empty name

  41. Removed Raw Meat from selectable Thieving goals

  42. Added the Lockpick to the quest items list

  43. Added the Archon of Pestilence Soulstone to the quest items list

  44. Fixed night-spawning enemies briefly appearing inside villages

  45. Fixed camera panning cinematic not accepting click instruction

  46. Goals now take stack counts into consideration when gathering or producing new items

  47. The random goal button can no longer generate goals you do not have the skill requirements to complete or equip

  48. Failing to thieve a from stall grants 1 XP per failure

  49. Added a caret to dialogue bubbles if a next bubble is coming

  50. Dialogue bubbles now require input to continue, no auto progression

  51. Added the missing Iron Dagger sprite

  52. Updated the Lockpick icon to distinguish it from a dagger

  53. Improved speech bubble scaling for longer dialogue

  54. Improved secondary notification font readability

  55. Replaced the placeholder quest step completion audio stinger

  56. Added a text header to the Rune Pouch

  57. Idle goal behavior is fixed for all two-tiered crafting recipes

  58. Fixed a crash when manually picking up items from the ground that you dropped

  59. Tools now list skill requirements in their tooltips like equipment does

  60. Prevented equipping tools that you don't have the skill requirements for

  61. Any amount should trigger idle goal quest step completion

  62. Planks no longer show up in woodcutting idle goals creation panel

  63. Concurrency no longer overrides previous stinger

  64. Fixed bronze helmet accidentally crafting on its own

More from Soulstonia Playtest

Other announcements

All news
Game update16 Sep 2026Playtest Patch 3: Better Quests & Idle Goal FixesChanges · Implemented all metal varieties of Battleaxes · Added Return to Hermit as the concluding tutorial quest · Improved quest rewards · Added fortress walls to the central hub town · Battleaxes and Greatswords now require Strength and Defense respectively instead of Attack · Magic Mysteries now teaches mining and Runecarving through Idle Goals instead of providing free Runestones · Added c…Game update12 Sep 2026Playtest Patch 1: Idle Goals, New Quests & Nighttime EnemiesChanges · Implemented Autopilot Goals · Implemented goal queueing · Implemented Grasslands quests · Implemented hostile enemies spawning at night · Added region discovery · Added village discovery · Randomized village names · Implemented crafting multiple items at once · Implemented Runecarving goals · Implemented Thieving goals · Added Construction support to collection goals for planks · Impl…Game update14 Aug 2026Alpha Patch 14Changes · Added Fast Forward button to the HUD · Added keyboard input bindings to the settings · Added procedural building generation to each region · Implemented hover and click button sounds for all UI · Replaced the cooking sound with a sizzle audio effect · Added a quantity selector to the confirm sell modal · Added hostility radius to aggro chase behavior · Added concurrency settings to au…