Soulstonia Playtest · published · build 25315356

Implemented the central hub town
Added archer, mage, berserker, tank, and assassin varieties to nighttime enemy spawns
Summons now grant Summoning XP when dealing damage
Enemies killed by Summons now count toward combat goals
Enemies killed by Summons now drop loot correctly
Enemy spell projectiles now travel forward instead of homing toward their target
Added tutorial quest objectives that teach players to create Idle Goals
Improved Summon pathing to avoid blocking the player
Reduced how far Summons wander from the player
Implement camera panning cinematics now fire once per target, instead of every time you navigate to them
Bullet points for campaign quests in the quests panel are now stars
Completed quests now move to the bottom of their region section in the quests panel
Improved the death screen's respawning description
Completed a performance optimization pass
Fixed Steam Cloud saves not syncing fog of war
Conjure Soulstone now only provides Soulstones you can equip
Planks can now appear as random Idle Goals
Crafting and collection quest steps now skip when the required items are already in your inventory
Tool equipment quest steps now auto-complete if the required tool is already equipped
Dialogue bubbles now wait for player input before advancing
Fast Forward now completes dialogue bubbles immediately without a one-second delay
Quest completion audio stingers now occur in sequence to prevent overlap
Only tutorial quests now automatically lead into the next quest
Clicking an item currently being crafted now cancels crafting
Fixed the maximum crafting quantity becoming incorrect after repeated crafts
Moved Fast Forward and Pause buttons to a more visible position on the HUD
Extended the interaction radius for fishing spots
The central hub town now always includes a vegetable stall
Increased the minimum distance between towns
Failed attempts to thieve a stall now grant 1 Thieving XP
Reduced mount drop rates
Fixed Nightbow enemies not firing arrows
Corrected the Ghost Soulstone species from Lich to Spirit
Completed quests now move to the bottom of their region section in the quest panel
The Goals dock icon now flashes when the goals list is empty
Disabled the inventory panel opening automatically
Returning from super zoom now requires a fresh WASD press before movement resumes
Moved the Give Feedback button from Settings to the pause menu
Added social links to the pause menu
Prevented confirming character creation with an empty name
Removed Raw Meat from selectable Thieving goals
Added the Lockpick to the quest items list
Added the Archon of Pestilence Soulstone to the quest items list
Fixed night-spawning enemies briefly appearing inside villages
Fixed camera panning cinematic not accepting click instruction
Goals now take stack counts into consideration when gathering or producing new items
The random goal button can no longer generate goals you do not have the skill requirements to complete or equip
Failing to thieve a from stall grants 1 XP per failure
Added a caret to dialogue bubbles if a next bubble is coming
Dialogue bubbles now require input to continue, no auto progression
Added the missing Iron Dagger sprite
Updated the Lockpick icon to distinguish it from a dagger
Improved speech bubble scaling for longer dialogue
Improved secondary notification font readability
Replaced the placeholder quest step completion audio stinger
Added a text header to the Rune Pouch
Idle goal behavior is fixed for all two-tiered crafting recipes
Fixed a crash when manually picking up items from the ground that you dropped
Tools now list skill requirements in their tooltips like equipment does
Prevented equipping tools that you don't have the skill requirements for
Any amount should trigger idle goal quest step completion
Planks no longer show up in woodcutting idle goals creation panel
Concurrency no longer overrides previous stinger
Fixed bronze helmet accidentally crafting on its own