Soulstonia Playtest · published · build 25355270

Implemented all metal varieties of Battleaxes
Added Return to Hermit as the concluding tutorial quest
Improved quest rewards
Added fortress walls to the central hub town
Battleaxes and Greatswords now require Strength and Defense respectively instead of Attack
Magic Mysteries now teaches mining and Runecarving through Idle Goals instead of providing free Runestones
Added cabbage-stealing and gold ring crafting Idle Goal objectives to You Kant Do That
Simplified the opening of That's So Metal with Idle Goal objectives
Fixed broken item stacking in banks
Fixed Idle Goals skipping bank withdrawals for subgoals
Prevented Autopilot Goals from withdrawing too many items from the bank
Fixed Summoners abandoning Idle Goals after automatic bank withdrawals filled their inventory
Fixed automatic equipment goals selecting the wrong item
Subgoals now account for items already in inventory when calculating required quantities
Completing a selected subgoal now automatically selects the next step in its goal sequence
The Create Goal panel now counts banked items as available
Filtered invalid items out of all Idle Goal creation categories
Added quest item recipes to the quest items list
Applied quest item exclusions consistently across full object list scans
Added visible kill counts to quest steps
Quest completion now shows XP rewards in sequence before starting the next linked quest
Improved click-to-skip dialogue consistency
Disabled soft collision during dialogue cutscenes
Region discovery now requires spending more time inside a region before triggering
Prevented the Storm Altar from spawning in the west
Removed the L-shaped building from Grasslands generation
Added an area light to the center of the hub town
Main regional quests now appear after other campaign quests in the quest panel
Quest skill requirements now gray out individually
Completed subgoals now consistently display their full target count
Removed the maximum inventory count from the goal widget
Fixed quest giver icons remaining visible when they should disappear
Added build numbers
Updated Strength and Defense tooltips to explain their training methods
Updated the Fast Forward icon and added a tooltip
Added a separate checkmark or X for skill requirements in the crafting requirements widget
Replaced the hourglass icon shown while market stalls respawn
Replaced the spell icons
Replaced the region icons in the Waypoint modal
Balanced impact of gear stats in damage roll melee, ranged and damage calculation
Killing enemies now drops loot if they are killed by Summons
Killing enemies now contributes to combat goals if they are killed by Summons
Night spawns no longer pop up in villages for one frame before dissapearing