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Soulstonia PlaytestNewsPlaytest Patch 3: Better Quests & Idle Goal Fixes
Game update

Playtest Patch 3: Better Quests & Idle Goal Fixes

Soulstonia Playtest · published 16 Sep 2026, 21:41 UTC · build 25355270

All newsPlayers around this dateRead on Steam

Changes

  1. Implemented all metal varieties of Battleaxes

  2. Added Return to Hermit as the concluding tutorial quest

  3. Improved quest rewards

  4. Added fortress walls to the central hub town

  5. Battleaxes and Greatswords now require Strength and Defense respectively instead of Attack

  6. Magic Mysteries now teaches mining and Runecarving through Idle Goals instead of providing free Runestones

  7. Added cabbage-stealing and gold ring crafting Idle Goal objectives to You Kant Do That

  8. Simplified the opening of That's So Metal with Idle Goal objectives

  9. Fixed broken item stacking in banks

  10. Fixed Idle Goals skipping bank withdrawals for subgoals

  11. Prevented Autopilot Goals from withdrawing too many items from the bank

  12. Fixed Summoners abandoning Idle Goals after automatic bank withdrawals filled their inventory

  13. Fixed automatic equipment goals selecting the wrong item

  14. Subgoals now account for items already in inventory when calculating required quantities

  15. Completing a selected subgoal now automatically selects the next step in its goal sequence

  16. The Create Goal panel now counts banked items as available

  17. Filtered invalid items out of all Idle Goal creation categories

  18. Added quest item recipes to the quest items list

  19. Applied quest item exclusions consistently across full object list scans

  20. Added visible kill counts to quest steps

  21. Quest completion now shows XP rewards in sequence before starting the next linked quest

  22. Improved click-to-skip dialogue consistency

  23. Disabled soft collision during dialogue cutscenes

  24. Region discovery now requires spending more time inside a region before triggering

  25. Prevented the Storm Altar from spawning in the west

  26. Removed the L-shaped building from Grasslands generation

  27. Added an area light to the center of the hub town

  28. Main regional quests now appear after other campaign quests in the quest panel

  29. Quest skill requirements now gray out individually

  30. Completed subgoals now consistently display their full target count

  31. Removed the maximum inventory count from the goal widget

  32. Fixed quest giver icons remaining visible when they should disappear

  33. Added build numbers

  34. Updated Strength and Defense tooltips to explain their training methods

  35. Updated the Fast Forward icon and added a tooltip

  36. Added a separate checkmark or X for skill requirements in the crafting requirements widget

  37. Replaced the hourglass icon shown while market stalls respawn

  38. Replaced the spell icons

  39. Replaced the region icons in the Waypoint modal

  40. Balanced impact of gear stats in damage roll melee, ranged and damage calculation

  41. Killing enemies now drops loot if they are killed by Summons

  42. Killing enemies now contributes to combat goals if they are killed by Summons

  43. Night spawns no longer pop up in villages for one frame before dissapearing

More from Soulstonia Playtest

Other announcements

All news
Game update15 Sep 2026Playtest Patch 2: Central Hub Town, Improved Tutorial Quests, Better DialogueChanges · Implemented the central hub town · Added archer, mage, berserker, tank, and assassin varieties to nighttime enemy spawns · Summons now grant Summoning XP when dealing damage · Enemies killed by Summons now count toward combat goals · Enemies killed by Summons now drop loot correctly · Enemy spell projectiles now travel forward instead of homing toward their target · Added tutorial que…Game update12 Sep 2026Playtest Patch 1: Idle Goals, New Quests & Nighttime EnemiesChanges · Implemented Autopilot Goals · Implemented goal queueing · Implemented Grasslands quests · Implemented hostile enemies spawning at night · Added region discovery · Added village discovery · Randomized village names · Implemented crafting multiple items at once · Implemented Runecarving goals · Implemented Thieving goals · Added Construction support to collection goals for planks · Impl…Game update14 Aug 2026Alpha Patch 14Changes · Added Fast Forward button to the HUD · Added keyboard input bindings to the settings · Added procedural building generation to each region · Implemented hover and click button sounds for all UI · Replaced the cooking sound with a sizzle audio effect · Added a quantity selector to the confirm sell modal · Added hostility radius to aggro chase behavior · Added concurrency settings to au…