Thank you for all your feedback! ❤️ We’ve made another round of improvements and have just released a new hotfix for Retail Rivals.
Trash bags can now be set to unlimited capacity.
This allows you to decide how strict you want the trash system to be in your game.
When storing or taking out items, you now get a colored preview.
This makes it much easier to see where an item will be placed or removed.
Phase changes are now displayed with a new, dedicated icon.
This makes it much clearer when a new phase is about to begin.
The demo has received another major improvement.
You can now choose between all three game modes:
♾️ Endless
🚗 Car Buyer
😈 Saboteur
You can now experience Retail Rivals in whichever game mode you prefer, even in the demo!
Building restriction areas around shop doors have been adjusted more precisely.
Shop doors have been migrated to the new door system.
The coloring of placed furniture has been improved.
Products now reliably keep their original colors.
Certain wall materials are intentionally excluded from coloring.
The end screen has been improved.
Unnecessary menus are now automatically closed when the end screen appears.
The mouse cursor is reliably released for the following vote.
The mall's lighting and shadows have been further reworked.
This gives the mall a more polished look and adds more depth to the environment.
Several smaller issues have also been fixed across:
Scenes
Save Games
Multiplayer
UI
Interactions
We're already working on our next major feature:
The Employee School is coming next!
It will introduce new employee categories and progression options.
👀 Stay tuned – more information is coming very soon!
❤️ Thank you for your continued support and feedback!
We're continuing to actively develop Retail Rivals and can't wait to show you what's coming next!