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Frontier ForgeNewsNew patch
In-game event

New patch

Frontier Forge · published 3 Jun 2026, 04:23 UTC · build 23539113

All newsPlayers around this dateRead on Steam

time for new patch

this patch has mainly been focused on world updates and bug fixes.

Have also been working on adding modular building again, because its adds extra depth to the game.

Also added so it removes grass where you build, so theres no grass in your houses.

Added weapon draw and sheathe animation

More world updates:

Army of workers

Updating the run animation for the player.

https://clan.fastly.steamstatic.com/images/45319317/ac8684884dccfdf565c8ab574faa9d0233f16677.gif

Patch notes:

  • weapon draw / sheathe animation for player

  • add npc patrol points in town

  • setting up modular building system for floor, wall, corner piece, roof.

  • Added a blacksmith model

  • Added a woodchopper camp

  • Added a mining camp

  • Updated storage box model

  • Adjusting size of workers and bandits

  • Added a bed

  • Added cloth armor, head, chest, legs, gloves, boots

  • Added bronze armor, legs, gloves, boots, head

  • Added iron armor, chest, legs, head, gloves , boots

  • Added tools: hammer, pickaxe, axe

  • Added resources: wood sticks

  • Added resources: iron ore , copper ore, stone ores, tin ore

  • Added a resource for harvesting string for crafting

  • Adjusted the opening dialogue when approaching the town mayor.

  • Fixed a quest marker

  • Added so the town citizens will stop up and greet you

  • Added wood stumps when chopping a tree

  • Added falling logs when copping a tree

  • Added stairs

  • Set up town NPC pathing

  • Adjust the lighting and sun

  • Run a stress test for workers: can now run about 20 workers mostly without bugs.

  • Fixed a bug where bandits wouldnt stagger when you attacked them

  • Added sound when chopping tree

More from Frontier Forge

Other announcements

All news
Game update15 Sep 2026Patch sep 16Hey whats up. It's time for a new patch. Patch notes: This patch has mainly been focusing on fixing lag, adding content and improving combat. Since last patch mid august i have pushed around 90 commits to git. Many of the fixes wont be noticed right away, as they arent visual or directly gameplay related, but more stability updates to make the game run smoother. Main areas: Combat: -Player vs b…Game update15 Aug 2026New patchtime for a new patch new stuff: - added a bed for respawning - added waypoints to travel between - added rain - added a day night cycle - added volumetric fog for visuals - added durability to weapons - a lot of performance tweaks - added behavior to bandits - now they will idle / attack / chase player. also have a pre attack phase where they telegraph their attack before attacking -fixed a bug…Game update29 Jul 2026new patchHey time for a new patch. This time i have been working on a lot of npc bugs. patch notes: · Fixed a bug where the workers would move really slow, almost unable to do tasks. · Fixed a bug where wolves wouldnt chase after engaging in combat, just running on the spot · Fixed a bug where rabbits wouldnt play their death animation. · Fixed a bug where animals wouldnt have the correct name when dead…