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Dig Too DeepNewsGiving Credit Where Due Update (And basic Linux support (no sound yet))
In-game event

Giving Credit Where Due Update (And basic Linux support (no sound yet))

Dig Too Deep · published 25 May 2026, 20:18 UTC · build 23402208

All newsPlayers around this dateRead on Steam

One of the big things we want to accomplish with our game is bringing new ideas to the world of game development. As huge as AAA games are, they often fail to properly credit people who contributed, or play political games with the Credits entries. We think that's crap. If someone worked on the game they deserve credit. Not only are our Credits clickable links out to portfolios but they're visible right on the main menu! They're in the Pause menu too. Randomization shuffles them so the lead designer doesn't get all the glory.

Apart from that we have lots of fun polish. Oh and experimental Linux support. Unfortunately we dont have a Linux machine except for Steam Deck so let's call it experimental because we have no idea if it works! On paper it should work. If it works, it doesn't yet have music or much sound, but that'll come soon (days I hope)

New Features
- Navigation arrows for credits/tips
- Did You Know? menu tips
- Carry animation for inventory goblins
- Hey check out the miner's hat!
- "Combo" perk poppin off like popcorn
- Twins Perk - chance for a 2nd goblin babby
- Problem Child Perk - Chance for a demon babby
- Screen shake intensity slider
- Building UI X close button
- Main menu cycling credits
- Clickable credit links

Changes
- Physics scaling fixed at high speed
- Perk offers now seeded per game
- Healer Hut auto-trains first healer (yay!)
- Nerf Alert - Slight nerf to Advanced Smushing. You'll have better results with longer throws now
- Nerf Alert - Sweatband only buffs 50% throwing cooldown instead of setting to 0 cooldown. Its still super fast
- Auto-pause on controller disconnect
- Auto-pause on Steam overlay
- More improvements on building placement feedback
- Building menus close more cleanly
- Perk select blocks early misclicks
- Can't place buildings farther than your troll can throw anymore

Seen an issue with the game? Loving it? Hating it? Let us know about it with the in-game feedback tool. We want to hear it all.

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In-game event13 Sep 2026We're Almost Ready for Early Access! Launching Sept 23rd!Seattle Indies Expo was a huge success. Over 100 people stopped by to play, hundreds of pixely goblin stickers were given away, and the team got to meet so many people interested in the idea of Cooperative game development . Now we are focused on our Early Access launch which is just over 1 week away! Our members are busy testing, preparing launch materials, crossing T's and dotting I's. Just 1…In-game event18 Aug 2026Bosses are only cool in VideogamesAs we work on polishing up the game for SIX in a few weeks ( Seattle Indies Expo , check them out at ! ) , we have been diligently working on squashing bugs and adding features! Check out the changes below, and as always, we appreciate any feedback/concerns/bugs you might find with the update in our Feedback & Bugs channel on the official discord. Time to get digging! NEW Shiny Things: · Finish…Game update16 Jun 2026Demo Patch and 2 new PerksNew Features - Gamba Perk added - Gambling your goblins wasn't enough. How bout a perk that gives you a chance to keep picking perks? (Thanks Noita) - Wake Up Perk addeed - Maybe Ol Berta doesnt have a ton of use for a perk that revives half the gobbos every wave, but other trolls will! Maybe Berta's feeling lazy and you want this one to help her out anyway. You do you. Changes - Gamba perk bal…