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LedgerboundNewsPatch #2 - Time Toggle Hotfix
In-game event

Patch #2 - Time Toggle Hotfix

Ledgerbound · published 16 Aug 2026, 04:28 UTC · build 24758121

All newsPlayers around this dateRead on Steam

The Shareholders continue to improve your Software Product.

  • Added a setting to dramatically reduce Time Management gameplay so that burnout and time costs are far, far less punishing (for those players who would rather focus on story and combat).

  • Added Windowed mode and some resolution settings. Hopefully these offer a satisfactory resolution (some issues may remain for non-standard resolutions).

  • Added a button to dismiss summons. Have not yet implemented ability for summons to be emotionally scarred by their dismissal.

  • Continued VO timing improvements. Because comedy is all about… … … … timing.

  • Fixed a bug that would sometimes end resterludes in the Collector’s Estate after talking to Joy. This should increase joy.

  • Removed Uninsured difficulty. (Because in this universe, you should always have insurance—what were we thinking?!)

  • Fixed the missing icon for the Perseverance lanyard. Hopefully this bug will not persevere.

  • Removed placeholder Hat Rack conversation from Super Trio Super Sucks resterlude. Once we figure out what Hat Rack was trying to tell us, we’ll let you know.

  • Fixed some typos. Many remain. Fortunately, typos provide the interns with purpose.

  • Various other minor bug fixes. The engineers need purpose too.

The Shareholders are aware of the following issues (and will be implementing “encouragement protocols” until they are fixed):

  • There's a critical bug in dialogues that prevents players from presenting the chat log. Because it doesn't exist. Yet.

  • After disabling Time Management gameplay in the difficulty settings menu, the UI does not immediately refresh to reflect changes. Test audiences did not find this refreshing.

  • Sylvie’s Flamesplosion ability causes a softlock in the Elderhold when used on enemies that change elements when hit. They do not like change.

  • The game fails to award players with Celestrine’s Crown. Note: anyone who plays this game is royalty in our eyes.

  • During battles, the UI for marked locations/target areas is difficult to see. Even for Weft Stalkers, no matter how many eyes they have.

  • Using Pallas’s Freeze ability on pirate captains during The Woo-Woo Crew battle (as well as its battle replay) causes a softlock. Captains apparently too hot to be cold.

  • Lack of subtitles during game’s intro sequence. This is a bad introduction.

  • Rarely, conversing with Jazz during the Teeny Tiny Terror resterlude causes the game to freeze. Jazz is clearly both thirst-trap and freeze-trap.

  • If Rayna is too burned out to use abilities, she can never stabilize her hangover. Drinking is not the answer to stress, Rayna.

  • And more! (As always, bug reports and feedback are incredibly helpful. Please join our discord community and let us know about any issues you run into!)

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