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Smalland 2: Lost RealmsNewsOverview on the What's New in Smalland 2: Lost Realms
Community

Overview on the What's New in Smalland 2: Lost Realms

Smalland 2: Lost Realms · published 15 Jul 2026, 17:47 UTC

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You might have seen we have new art for Smalland 2: Lost Realms! That's not all that we have for you.

Today, we're excited to share more information about Smalland 2: Lost Realms!

Taking place ages before the events of the first game, Smalland 2: The Lost Realms brings you back down to size and into an expanded world filled with mythical creatures that are attuned to the natural elements. A world before the Giants colonized it, where you’ll discover new lands and cultures to help the Smallfolk thrive.   

We’ve grown and expanded upon Smalland  to create the ultimate Smallfolk experience in Smalland 2. Keep reading to learn about some of the changes between Smalland 1 and Smalland 2, as well as a glimpse into two new key mechanics.  

Smalland 2 is the next evolution of the Smalland series, and with it comes a variety of updates to the game, including using Unreal Engine 5 for beautifully rendered graphics. The three main changes in the game involve the expansion of the world, how players interact with companions and changes to the crafting system. 

A New World 

Smalland 1 was a unified world where players could go onto trees, dive deep into caverns and more. To make for a more diverse experience, we’ve shaped the world into a realm of varying landscapes. We’ve also added new features related to different bodies of water that drastically change the approach to exploration and engagement with the ecosystem. These realms will feature region-specific resources and creatures that can be used for helping you and your team thrive.  

Creatures as Companions, Not Tools 

In Smalland 1, creatures were managed as an extension of the player, another tool in their belt not so different from a hatchet or a weapon. Now in Smalland 2 we’ve revised the overall system to make the creatures you tamed to feel like true companions. You must bond and take care of these animals, and they will take care of you. By bonding with nature, you can form a party of creatures that will use their distinctive abilities to help you in your journey. Beware though, if you’re not able to tend to them, they will abandon you. 

Crafting 2.0 

Crafting is a major focus for any open world survival game, and we’ve elevated Smalland’s crafting system to allow for more player choice and expression. Previously, crafting was a linear gateway to progression. Now, we’ve expanded and improved the system to allow more freedom by combining different ingredients with different properties to craft exactly what you need. 

With these changes, also come a bevy of new mechanics. We’ve taken community feedback to expand gameplay for an even richer experience and will continue to leverage player input to shape Smalland 2.  

Bodies of Water 

Water plays a major role in Smalland 2, particularly when it comes to exploring the world. New lands uncovered from crossing water will yield new resources and the opportunities to discover new creatures.  

A highly requested feature from the community, players can now swim in ponds and rivulets of water and sail across the streams. Furthermore, seasonal changes will impact the environment and unlock new ways to explore the world. For instance, a water path that has frozen over in winter may lead to a new area.  

Meet the Feyfolk 

The realms of Smalland 2 are populated with whimsical creatures such as the above Pooka, each with their own communities, settlements and goals. Interact with the Feyfolk and build your reputation among them, uncover their secrets and learn their crafts. 

These new and improved changes to Smalland 2 are just the start. We have much more to share in the future, so Wishlist the game and follow our social channels to be kept up to date on development. 

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