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NINDO 星影の守護者NewsNINDO DAY - June Development Update and Future Plans
Community

NINDO DAY - June Development Update and Future Plans

NINDO 星影の守護者 · published 25 Jun 2026, 00:38 UTC

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Hello,

I’m Morikichi, the developer of **NINDO - Guardian of the Starlit Shadow -**.

This time, I’d like to share our development progress for June, as well as our plans going forward.

## June Development Update

In June, we worked on expanding the main game’s content and improving usability based on feedback from players.

On the content side, we added more equipment items that can drop from bosses.

By increasing the variety of rewards players can obtain after defeating bosses, we hope to create more variation in each run and make build planning more enjoyable.

On the usability side, we added features such as the ability to check the map from the header and the ability to enlarge cards for easier viewing.

These improvements are intended to make it easier to check your current progress and card details during gameplay, while reducing confusion and friction as much as possible.

## Future Plans

Through the development work up to June, the core gameplay experience of NINDO has gradually taken shape.

At the same time, we would like to begin working on new initiatives to make the game enjoyable for an even wider range of players.

Going forward, we want to focus on three main goals.

First, we want to make NINDO a game where players can feel more connected to its characters and world.

NINDO is not only a ninja-themed card game, but also a game that values its characters, their backgrounds, and the world shaped by the Dragon Vein.

We would like to improve the game’s presentation and structure so that these elements can be felt more naturally through gameplay.

Second, we want players to enjoy the fun of card games in a more casual and approachable way.

We want to make it easier to experience the enjoyment of combining cards, choosing rewards, and gradually becoming stronger throughout a run.

Third, we want NINDO to reach players who may not have much experience with deckbuilding roguelike games.

Of course, we want existing fans of the genre to enjoy the game, but we also want newcomers to feel that card games can be fun and engaging.

To achieve these goals, we are also considering improvements and adjustments to various elements that have already been implemented.

Some of these changes may feel like a shift in direction, but we see them as positive steps toward making NINDO a better game.

Thank you as always for your support.

I would be very happy if you continue to watch over NINDO as it grows.

We look forward to sharing more progress in the next NINDO DAY.

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