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Rogue Realm: Guardian GridsNewsMajor Update
Major update

Major Update

Rogue Realm: Guardian Grids · published 5 Sep 2026, 11:07 UTC · build 25139913

All newsPlayers around this dateRead on Steam

## Major Update

New towers, new foes, nearly forty new upgrades — and Endless mode has more room to grow.

### New
- **Nearly 40 new roguelike upgrades** to mix into your runs
- **Two new buildings** and the systems around them:
- **Sigil Tower** — marks unmarked enemies; the next hit deals bonus damage plus true damage, then the mark shatters
- **Banner Keep** — nearby enemies take extra damage, while adjacent towers gain Physical, Magic, and True damage
- **Three new monsters**, each with its own trick:
- **Horn Caller** — hastes nearby enemies
- **Shield Idol** — thin health, thick shield; regenerates the shield if left alone
- **Blood Frenzy** — the lower its HP, the faster it runs
- **New meta relics** for your loadout between runs

### Endless Mode
- **Gem system** — socket gems into towers in any combination. Stack damage, speed, range, on-hit effects… late-game gold finally has somewhere to go.
- **Monster merging** — enemy count is now capped. Once the cap is hit, extra monsters merge into stronger ones, so late Endless stays playable instead of grinding to a halt.

### Quality of Life
- **Camera pixel snap** — no more sub-pixel shimmer making the screen swim
- **Campaign progress reset** button
- **In-run damage stats** in the top-left — see what each tower is actually contributing
- Plus a handful of smaller updates

Thanks for playing, and thanks for the feedback!

More from Rogue Realm: Guardian Grids

Other announcements

All news
Game update30 Jul 2026Update #6## Update #6 ### New - **4 new campaigns** have been added - **Endless max level raised to 17** — you can now earn up to 16 upgrades - **Upgrade offers cycle** when the remaining pool runs low ### Improvements - Feature adjustments and QoL tweaks - Visual polish - Terrain and map refinements ### Fixes - Various bug fixes Thanks for playing and for your feedback!Game update20 Jul 2026Updates & Fixes #5## Updates & Fixes #5 ### New - **Optional damage numbers** — You can now turn off floating damage text in settings ### Fixes - Fixed attacks being discarded when targets leave range - Fixed upgrade arrows not refreshing correctly after unpausing - Fixed several visual bugs with upgrade effects ### Balance - Various number and balance adjustments Thanks for playing and for your feedback!Game update18 Jul 2026Update Notes #04- Increased the base reward for the first upgrade shop purchase, easing early-game pressure - More early resources in stages 1–3, with slight map adjustments - Endless Mode further strengthened; Card Shop now supports refreshing - Card prices in Endless Mode no longer have a cap - Improved card refresh logic to reduce getting stuck without resource buildings - Fixed skill cards missing indicato…