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Rogue Realm: Guardian GridsNewsUpdate #6
Game update

Update #6

Rogue Realm: Guardian Grids · published 30 Jul 2026, 10:39 UTC

All newsPlayers around this dateRead on Steam

## Update #6

### New
- **4 new campaigns** have been added
- **Endless max level raised to 17** — you can now earn up to 16 upgrades
- **Upgrade offers cycle** when the remaining pool runs low

### Improvements
- Feature adjustments and QoL tweaks
- Visual polish
- Terrain and map refinements

### Fixes
- Various bug fixes

Thanks for playing and for your feedback!

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Other announcements

All news
Major update5 Sep 2026Major Update## Major Update New towers, new foes, nearly forty new upgrades — and Endless mode has more room to grow. ### New - **Nearly 40 new roguelike upgrades** to mix into your runs - **Two new buildings** and the systems around them: - **Sigil Tower** — marks unmarked enemies; the next hit deals bonus damage plus true damage, then the mark shatters - **Banner Keep** — nearby enemies take extra damage…Game update20 Jul 2026Updates & Fixes #5## Updates & Fixes #5 ### New - **Optional damage numbers** — You can now turn off floating damage text in settings ### Fixes - Fixed attacks being discarded when targets leave range - Fixed upgrade arrows not refreshing correctly after unpausing - Fixed several visual bugs with upgrade effects ### Balance - Various number and balance adjustments Thanks for playing and for your feedback!Game update18 Jul 2026Update Notes #04- Increased the base reward for the first upgrade shop purchase, easing early-game pressure - More early resources in stages 1–3, with slight map adjustments - Endless Mode further strengthened; Card Shop now supports refreshing - Card prices in Endless Mode no longer have a cap - Improved card refresh logic to reduce getting stuck without resource buildings - Fixed skill cards missing indicato…