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Survival LogNews[Update Announcement] 9/4 Update
In-game event

[Update Announcement] 9/4 Update

Survival Log · published 4 Sep 2026, 10:01 UTC · build 25119502

All newsPlayers around this dateRead on Steam

Hello, survivors!

Thank you for your continued feedback and suggestions. Today's update adds the defensive support "Shield of the Street", focusing on optimizing Achievements, collections, community groups, and a batch of survival experiences, while also improving story cutscenes. Details are as follows:

Version: 1.0.15690

[Survival & Interaction]

  • Added defensive support series challenge "Shield of the Street": In the mid-to-late post-disaster period, when survivors at some trading posts are besieged by zombie hordes, they will send distress messages. You can deploy Drones to lure the zombie swarms to your Home's doorstep and help them fend off the wave. The survivors at the trading post will also send you support supplies in return. After successfully defending against multiple waves of increasingly large zombie hordes, you can achieve the challenge ending "Shield of the Street". All three protagonists can trigger this challenge after 50 days.

  • Record Player Single Loop Added: The record player's playback modes now include "Single Loop," which can be freely switched with "Auto Disc Change."

  • Refrigerator Weight Limit Optimization: All types of refrigerators now have their weight limits removed, so storing food ingredients is no longer restricted by weight.

  • New Game Plus Front Door Optimization: In New Game Plus and beyond, the Front Door's "Advanced Repair" and "Advanced Reinforcement" can now be used directly without completing the corresponding tasks.

  • Achievement Fix: Fixed the issue where the "Between Neighbors" achievement could not be completed. Responses in community groups now count toward progress, and the required number of times has been reduced.

  • Handbook and Achievement Fix: Fixed the issue where the "Crafting" category in the handbook was always one entry short of completion, preventing the "Blueprint Collector" achievement from being unlocked.

  • Item Merge: "Radish" has been merged into "Carrot." Radishes in old save files will be automatically converted, and related recipes have been updated accordingly.

[Controls & Interface]

  • Mouse Side Button Binding Available: When customizing keys in settings, you can now bind mouse side buttons (Side Button 1 / Side Button 2) as hotkeys.

  • Interface stability optimization: Fixed issues on some devices where blank interfaces and unclickable mouse cursors would occasionally occur.

  • Opening prompt optimization: When starting a new game, the opening prompt pop-ups will now wait until the visual effects finish before appearing.

[Scenes & Presentation]

  • Warehouse manager's Home optimization: Fixed issues where characters would easily get stuck and unable to move in certain locations within the Home.

  • Furniture pathfinding optimization: Fixed the issue where clicking on certain large Furniture in the college student's post-disaster Home would cause the character to walk around to the back of the Furniture before starting interaction.

  • Cardboard Box display optimization: Fixed the issue where mysterious floating plastic boxes would sometimes appear in the Wage Slave's Home.

  • Partial cutscene optimization: Optimized cutscene visuals during disaster occurrence, adding depth and dynamism; clearer thunder sounds in the prologue opening; improved respawn presentation.

  • Opening Camera Optimization: When the Wage Slave enters the pre-disaster Home, the camera will center directly on the protagonist after the story popup ends, with no additional movement.

[Story and Text]

  • Group Chat Optimization: Community group messages have been optimized, and a batch of new content has been added.

  • Text and Translation Optimization: Added a batch of translations and fixed punctuation display and crop yield descriptions in some interfaces.

Thank you for your support and feedback! If you encounter any bugs or have suggestions during gameplay, please feel free to let us know through the feedback form, and we will address them as soon as possible.

In addition to continuously polishing existing content, we are also working in parallel on designing and developing future free update content. For specific plans, please refer to the update roadmap. We will strive to bring you a richer and more immersive gaming experience.

Good luck to all survivors—stock up on supplies and survive to the end!

— Midnight Workshop

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