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Survival LogNews[Update Announcement] 9/2 Update
In-game event

[Update Announcement] 9/2 Update

Survival Log · published 2 Sep 2026, 11:04 UTC

All newsPlayers around this dateRead on Steam

Hello, survivors!

Thank you for your continued feedback and suggestions. Today's update introduces "Operation Tips," focuses on optimizing cooking, exploration, and a batch of interface experiences, and improves the respawn cutscene. Details are as follows:

Version: 1.0.15511

[Operations & Interface]

  • New Operation Tips: Each time you issue a command, the bottom of the screen will briefly display the icon, name, and target of this operation, so you can see at a glance what you just did. This can be disabled in settings if not needed.

  • Interface Smoothness Optimization: When opening panels during cooking and crafting, "Interface Lag Optimization" now also takes effect, making operations smoother.

  • Progress Bar Display Fix: Fixed the display issue where action names would not appear on the progress bar while certain actions were in progress.

  • Weight Display Optimization: Weight values displayed in the crusher and furniture details now remain consistent with the inventory.

  • Added Update Log Entry: A new "Update Log" button has been added to the main interface sidebar, allowing direct viewing of the latest update content. A red dot indicator will appear when there's a new version.

  • Planning Mode Fix: Fixed the display issue where characters would maintain a frozen pose while gliding when clicking on the ground during planning mode pause.

  • Wake-up Prompt Optimization: Various notification pop-ups when respawning and waking up now appear after the cutscene ends, no longer overlapping with the screen. New saves with "Skip Prologue" checked now also include the opening screen effects.

[Survival & Interaction]

  • Cooking Recipe Fixes: Fixed the issue where five dishes including Stir-fried Mushrooms and Fresh Vegetable Salad couldn't be made. They can now be crafted by adding corresponding ingredients plus any seasonings.

  • Exploration Point Opening Hours Optimization: Hardware Store and Ruined Supermarket are now open 24/7.

  • Decay Calculation Optimization: Decay calculation for supplies in exploration instances now remains consistent with Home, eliminating the issue where items would spoil immediately after being brought back.

[Scenes & Presentation]

  • Respawn Cutscene Optimization: Optimized cutscene visuals for respawn and rewind; improved visual effects and background music during respawn.

  • Story Illustration Optimization: Optimized and supplemented some event illustrations for the warehouse manager storyline.

  • Main Menu Easter Egg: Added a new interactive detail to the main menu for you to discover.

Thank you for your support and feedback! If you encounter any bugs or have suggestions during gameplay, please feel free to let us know through the feedback form, and we will address them as soon as possible.

In addition to continuously polishing existing content, we are also working in parallel on designing and developing new content. For specific plans, please refer to the roadmap.

Good luck to all survivors—stock up on supplies and survive to the end!

— Midnight Workshop

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