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Survival LogNews[Update Announcement] 8/28 Update
Game update

[Update Announcement] 8/28 Update

Survival Log · published 28 Aug 2026, 13:32 UTC · build 24993007

All newsPlayers around this dateRead on Steam

Hello, survivors!

Thank you for your continued feedback and suggestions.

Today's update adds auto-change functionality to the record player and optimizes a batch of neighborhood interactions, resource handling, and scene performance content, as follows:

Version: 1.0.15291

[Survival & Interaction]

  • New Community Food Sharing Options: The food sharing tasks in the homeowners' group now offer two choices—take a photo to share, or directly deliver a portion; delivering food can improve relations with Neighbors.

  • Large Ingredient Cutting: Giant Turkey now needs to be cut before consumption. Large ingredients that drop on the ground can now be cut on the spot, preventing the issue of being unable to retrieve them due to insufficient backpack space.

  • New Record Player Auto-Change Feature: A new "Auto-Change" button has been added when the record player is playing. When enabled, it will automatically play records from your Home one after another in sequence, eliminating the need to manually change records.

  • Survivor Support Improvements: Optimized the rescue logic—rescues now maintain the best status after completion; enhanced reciprocal gifts, with Neighbors now prioritizing returning items made from materials provided by the player.

  • Basket Weight Capacity Increase: The weight capacity of baskets used to deliver supplies to Neighbors has been increased from 5kg to 10kg.

  • Alcohol Volume Optimization: The volume of Average, Poor, and Strong alcohol has been reduced to half of their original size, saving more backpack space.

  • Fuel Value Adjustment: The trading value of some Fuel has been adjusted based on their heat value.

[Controls & Interface]

  • Wishlist Food Marking: When opening the backpack, Food required by wishes will display a green marker in the upper right corner of their slots, making it easy to identify what to eat at a glance.

[Environment & Performance]

  • Warehouse Manager BGM Optimization: Added exclusive background music to the Warehouse Manager's post-disaster Home.

  • Pre-Disaster Scene Optimization: The neighborhood around your Home now prioritizes loading when entering the scene, fixing the issue where surrounding buildings displayed incompletely during pre-disaster starts.

  • Story Illustration Fix: Fixed details in some story illustrations.

Moving forward, we will continue to optimize survival pacing, content, and operational experience. We welcome your continued feedback on bugs and suggestions~

Thank you for your support and feedback. We will continue to refine the game based on everyone's suggestions.If you encounter other bugs and issues, or if existing fixes haven't taken effect, please feel free to submit your problems to the feedback form, and we will address them as soon as possible!

Good luck to all survivors—stock up on supplies and survive to the end!

—— Midnight Workshop

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