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Survival LogNews[Update Announcement] 8/27 Update
Game update

[Update Announcement] 8/27 Update

Survival Log · published 27 Aug 2026, 10:32 UTC · build 24967836

All newsPlayers around this dateRead on Steam

Hello, survivors!

Thank you for your continued feedback and suggestions. Today's update continues to polish the crafting station experience and fixes a batch of issues with Achievements, survivor profiles, and Home scenes. Details are as follows:

Version: 1.0.15218

[Controls & Interface]

  • Crafting Recipe Information Enhancement: When hovering over Furniture recipes, you can now directly view the slots, key stats, and attribute effects of that piece of Furniture.

  • Crafting List Optimization: Recipe list order is now fixed and no longer jumps around when materials change; when clicking on recipes for auto-filling, only missing materials are added, and existing materials on the workbench are no longer repeatedly moved in and out.

  • Crafting Drag Optimization: In the crafting interface, dragging materials to empty areas of the panel will return them to their original position instead of dropping them on the ground.

  • Search Hotkey Optimization: Containers in exploration dungeons and expedition locations can now also be searched directly by pressing E.

  • Minimap Display Fix: Fixed an issue where the minimap would cover the inventory and Container panels in exploration dungeons.

  • Endless Mode Interface Optimization: Added narration and confirmation before starting Pure Endless mode; the post-apocalypse interface now displays the current character's longest survival record in the top-right corner.

[Survival & Interaction]

  • Vase Fix: Fixed an issue where vases would become empty and unable to hold flowers again after arranging flowers and then going out to explore or reloading a save.

  • Neighbor's TV Fix: Fixed an issue where characters would get stuck and unable to move near the TV at a Neighbor's Home.

  • Cat at the Door Optimization: During zombie horde attacks, cats will no longer come knocking at the door.

  • Wage Slave Gift Optimization: In the college student's story, alcohol given to the Wage Slave will now be crafted into corresponding Molotov cocktails as a return gift, and alcohol will no longer be disliked.

  • Large Zombie Siege Optimization: Optimized the siege behavior of large zombies, so they no longer gnaw at doors from a distance.

  • Fixed Door and Window Positions: Front Doors and Windows no longer support movement to avoid abnormal zombie attack positions after repositioning.

  • Terrace Preservation Optimization: Reduced the decay rate of Food in terrace areas.

[Achievements & Records]

  • Achievement Progress Display: The "Three Lives" and "All Roads" Achievements now display collection progress.

  • Achievement Requirements Relaxed: "Scavenger" completion requirement reduced from 30 times to 15 times, "Aerial Scavenging" reduced from 50 times to 25 times.

  • Achievement Description Corrections: Fixed descriptions for multiple Achievements to match their actual completion requirements.

  • "TV Enthusiast" Achievement Fix: Fixed an issue where high scores in TV mini-games other than Snake were not counted toward the Achievement. Now reaching 70 points in any of the five mini-games will unlock it.

  • [Power Up] Achievement adjustment: Now requires using your own generator and battery to power your home to unlock; players who have already obtained this achievement are not affected.

  • Encyclopedia milestone renamed: The crafting encyclopedia milestone [Blueprint Collection] has been renamed to [Blueprint Progress] to avoid confusion with the achievement of the same name.

  • Survivor profile fixes: Fixed numbers in badge descriptions; resolved display issues with some titles and badges; unified the "Defense" dimension in the profile page to "Defense Line".

[Scenes & Performance]

  • Loading Optimization: Optimized resource packaging methods for faster loading when entering the game and switching scenes.

[Story & Text]

  • Multilingual Optimization: Added translations for some interface elements and text.

We will continue to optimize survival pacing, content, and gameplay experience. We welcome your continued feedback on bugs and suggestions!

Thank you for your support and feedback. We will continue to polish the game based on everyone's opinions. If you encounter other bugs and issues, or if existing fixes are not working, please submit your problems to the feedback form and we will address them immediately!

Good luck to all survivors—stock up on supplies and survive to the end!

— Midnight Workshop

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