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Survival LogNews[Update Announcement] 8/18 Update
In-game event

[Update Announcement] 8/18 Update

Survival Log · published 18 Aug 2026, 12:01 UTC · build 24795178

All newsPlayers around this dateRead on Steam

Hello, survivors!

Thank you for continuously providing feedback on issues encountered during gameplay. This update focuses on fixing a batch of issues with rebirth and Planning Points settlement, while optimizing survival interactions and expanding trading and organization content. Details are as follows:

Version: 1.0.14457

[Rebirth & Settlement]

  • Ending Rebirth Faith Fix: Fixed the issue where Planning Points and ability levels on the ability page might display incorrectly when loading from an ending save and starting the next round.

  • Death Settlement Reinforcement: Fixed the issue where the "I want to persist!" option had a small chance of not displaying when Planning Points were sufficient to continue; also fixed the issue where after forcibly exiting the game during exploration, loading back to the Home entrance could cause some rebirth functions to behave abnormally.

  • Backtrack Calculation Optimization: Fixed the issue where newly obtained Planning Points might be insufficient after choosing to return to a few days ago and continue.

  • Challenge Achievement Optimization: The completion scope for challenge achievements like "Stay Indoors" has been adjusted to a single cycle. Going out in previous cycles will no longer affect completion in the current cycle.

[Survival & Interaction]

  • New Shredder Added: A new Furniture recipe "Shredder" has been added to the crafting bench. It unlocks through events after surviving for a certain number of days. When powered, it consumes time to gradually shred and break down Advanced Materials into lower-tier materials. Materials placed inside will automatically queue for processing one by one, and the extracted materials are stored in the collection bin.

  • Trading Post Inventory Expansion: Multiple trading posts have added 32 new items to their shelves, offering a richer variety of purchasable goods.

  • Trading Rules Adjustment: Trading posts now purchase their main category supplies at half price; they will no longer purchase items that are currently being sold on their own shelves.

  • Rainy Day Planting Optimization: After it rains during the day, planting facilities on the balcony will no longer experience drought, and existing droughts will be automatically resolved when it rains.

  • Waste Management Optimization: After eating food or using items directly from Refrigerator, Storage, and other Furniture panels, the resulting waste like empty cans will be prioritized for placement in the character's backpack instead of remaining in the Furniture.

  • Custom Difficulty Optimization: When extreme weather is set to a lower frequency, sunny days will become significantly more common.

  • Event Settlement Display Optimization: Attribute cap increases from events will now be listed separately in the settlement popup; fixed issues where some events' rewards of this type were not displayed or had incorrect values.

  • Power Storage Fix: Fixed an issue where the Energy Storage talent didn't take effect immediately after loading a save, causing the power storage limit on the electricity panel to be too low and reducing stored electricity.

  • Doorstep Delivery Fix: Fixed an issue where new packages would push out existing packages when the doorstep delivery area was full.

  • Trap Placement Optimization: Fixed the issue where characters might get stuck after placing iron bear traps in corners.

  • Mouse Shelf Life Fix: Fixed an issue where putting live mice from the refrigerator into a mouse cage and then taking them back would abnormally multiply their shelf life; live mice with abnormally extended shelf life will be restored to normal shelf life when loading a save.

  • Endless Mode Optimization: Fixed an issue where unlocked areas in the warehouse manager's Home would show unlock tasks again when starting Endless mode after inheriting ending progress; when the cold storage room door cannot be opened abnormally, an option to re-unlock will also be provided.

  • Zombie Horde Ambient Sound Optimization: After zombie hordes retreat, banging sounds will no longer continue to come from doors and windows.

  • Doomsday Shopping Optimization: Fixed the issue where doomsday shopping pop-ups would appear inappropriately during scene transitions or be delayed until the next transition.

  • Character Voice Fix: Fixed the issue where the college student character would make sounds of other characters when resting on the Sofa.

[Scenes & Operations]

  • Defense Line Preview Display: When setting up defense lines, areas that require higher defense levels to unlock will be shown as previews, and clicking them will display the required level for unlocking.

  • Warehouse Manager Home Optimization: Fixed the issue where characters would get stuck and unable to move in certain locations within the Home.

  • Pre-disaster Scene Optimization: Fixed the issue where characters could easily get stuck in certain corners during pre-disaster shopping scenarios.

  • Wall Furniture Orientation Fix: Fixed the issue where the dartboard in the Wage Slave and Warehouse Manager's homes was facing the wrong direction, and also adjusted the orientation of some wall slots and hanging paintings.

  • Model Size Correction: Corrected the model sizes of various tiers of mouse cages and wind-up toys.

[Interface & Text]

  • Character Description Optimization: Added [Defense Line] ability descriptions for each character in the character selection interface, showcasing their respective defensive specialties.

  • Category Tag Optimization: When hovering the mouse over furniture, its category tag will be displayed after its name; also fixed an issue where the wrong object might be modified when changing tags in the trunk tab.

  • Crafting & Backpack Reinforcement: Further fixed the low-probability grid disorder issue that could occur in crafting table and other interfaces during rapid operations and dragging.

  • Interface Lag Optimization: Fixed the issue where enabling [Interface Lag Optimization] could cause the screen to jump back momentarily when closing interfaces.

  • Interface Obstruction Fix: Fixed the issue where too many status tags at the bottom of the screen would block the central event notifications.

  • Story Prompt Fix: Fixed the issue where starting a new round might incorrectly trigger leftover prompts from the previous round.

  • Text and Layout Optimization: Fixed the issue where some interface text didn't change with language switching, and optimized the text layout for the ending interface and storage labels.

We will continue to polish the game based on everyone's feedback in the near future. Please keep the suggestions coming~

If you encounter other bugs and issues, or if existing fixes aren't working, please feel free to submit your problems to the feedback form, and we'll address them as soon as possible!

Good luck to all survivors—stock up on supplies and survive to the end!

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