Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Survival LogNews[Update Announcement] V1.0.14222 Update
In-game event

[Update Announcement] V1.0.14222 Update

Survival Log · published 16 Aug 2026, 10:26 UTC · build 24760456

All newsPlayers around this dateRead on Steam

Hello, survivors!

Thank you for continuously providing feedback on issues encountered during gameplay. This update introduces a batch of new operation entries and optimizations, and also fixes a batch of issues that affected survival rhythm. The specific content is as follows:

[New Features and Operation Optimization]

  • Backpack pickup optimization: When harvesting crops or dismantling Cardboard Boxes on the ground, if your backpack can't hold everything, the system will now first store what fits in your backpack and leave the rest in place, instead of rejecting the entire collection.

  • Added generator auto-start: The fuel generator panel now includes an "Auto Start" switch and threshold slider. It will automatically start when stored power falls below your set percentage, working together with the auto-shutdown at full power feature. Manual shutdown will also uncheck the setting, preventing automatic restart.

  • Added hotkey hints: The "Take," "Organize Supplies," and "Search" buttons in the Furniture function menu now display their corresponding keyboard shortcuts on the right side. If you've rebound keys in settings, the new keys will be displayed here as well.

  • Enhanced cold wave warning: You will now receive advance warnings before cold waves arrive. The crisis bar on the main interface will use different colors to distinguish between cold waves and zombie waves, and some crisis warnings will be received earlier than before.

  • Added one-click mouse insertion: A one-click mouse insertion button for mouse cages that can fill all empty slots with live mice from your inventory at once.

  • Exploration camera optimization: Fixed the issue where the camera would shake when the character moved after using free view in exploration scenes.

  • Trap installation optimization: Fixed the rare occurrence of process anomalies when installing traps consecutively; clear prompts will be shown during installation, and the next installation can only begin after completion.

[Survival and Interaction Optimization]

  • Survival prompt optimization: When Satiety or Stamina is depleted, the recommendations on screen will no longer disappear entirely, but will instead focus on prompting you to eat or sleep first.

  • Recommendation prompt fix: Fixed the issue where recommendations would point to areas that had not yet been unlocked, or to Food inside locked cabinets at the warehouse manager's home.

  • Cold storage inventory fix: Fixed the issue where ingredients stored in the cold storage at the warehouse manager's home would spoil prematurely before the storage was unlocked.

  • Workbench task optimization: Fixed the issue where the "Search for Manual" task would reappear and need to be completed after figuring out how to repair the Workbench on your own.

  • Mouse cage optimization: Increased the feed storage capacity of extra-large mouse cages, and optimized visual effects and prompt information.

  • Furniture function optimization: Fixed the issue where the materials tally would be incorrect when completing certain Furniture functions.

[Scenes & Visuals]

  • Warehouse Manager's Home optimization: Adjusted the placement slots and specifications of a batch of Furniture in the Home to avoid issues with dismantling and usage difficulties.

  • Shopping Cart visual optimization: Now the cargo piles on Shopping Carts and Hand Trucks will change according to the load amount, making it easy to see at a glance how much is loaded; Hand Trucks in exploration scenes have also been updated with new cart body models.

  • Flowerpot status optimization: Now Flowerpots will display loosened soil after being tilled, making it easy to see at a glance which pots are ready for planting.

  • Exploration scene fix: Fixed issues where certain locations in the abandoned hospital were difficult to reach.

  • Horde position adjustment: Adjusted the attack routes of zombies at two locations around the Warehouse Manager's Home to prevent them from getting stuck on railings during movement.

  • Death screen layout optimization: Fixed issues where text was missing or exceeded boundaries in the death screen under special circumstances.

  • Dialogue text optimization: Unified the speaking styles of a batch of NPC conversations, cell phone text messages, and community group chats to make them read more naturally.

We will continue to optimize the operational burden and development depth in the late game soon.

We welcome everyone to continue providing feedback! If you encounter other bugs and issues, or if existing fixes are not taking effect, please feel free to submit your problems to the feedback form, and we will address them as soon as possible!

Good luck to all survivors—stock up on supplies and survive to the end!

— Midnight Workshop

More from Survival Log

Other announcements

All news
In-game event12 Sep 2026[Update Announcement] 9/12 UpdateHello, survivors! Thank you for your continued feedback and suggestions. This update adds a side quest for the College Student to recover a second Drone, allows rotten meat to be composted, and improves survivor interactions and feedback. It also fixes a batch of gameplay and interaction issues. Details are as follows: Version: 1.0.16363 Highlights · New content: The College Student can now fin…In-game event9 Sep 2026[Update Announcement] 9/9 UpdateHello, survivors! After yesterday's update, we noticed that changes to some crafting recipes caused considerable confusion for everyone, and we also received a lot of feedback regarding Electronic Components acquisition methods. We re-investigated the cause today and made adjustments to the related content. This update restores the crafting recipes for Electronic Components and Playing Cards, w…In-game event8 Sep 2026[Update Announcement] 9/8 UpdateHello, survivors! Thank you for your continued feedback and suggestions. This update adds a "Safehouse Snapshot" freeze-frame review to endings, introduces camera rotation controls in follow view mode, reinforces save security, and comprehensively optimizes defensive support challenges, missions, and various interactive experiences. Details are as follows: Version: 1.0.15876 \ · New "Safehouse…