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Survival LogNews[Update Announcement] 8/15 Update
In-game event

[Update Announcement] 8/15 Update

Survival Log · published 15 Aug 2026, 11:01 UTC · build 24750149

All newsPlayers around this dateRead on Steam

Hello, survivors! Thank you for your continued feedback since the game's release.

This update continues to address freezing and blocking issues while also introducing new features and operational experience optimizations. The specific content is as follows:

[New Features]

  • New Crisis Warning Countdown: Warnings for large-scale zombie hordes will be issued earlier, and the crisis bar on the main interface will permanently display how much time remains before the attack, turning red when approaching.

  • New Auto Slow-Down Setting: A new automatic setting has been added to the leftmost position of the speed control—time will automatically slow down when characters are idle, displaying "Relaxed" at the bottom of the screen, and will automatically return to normal speed once you issue commands. The default hotkey is ~, which can be rebound in settings, or you can directly click other speed settings to exit.

  • New Cell Phone silent mode: Added ring/vibrate toggle at the top of the messaging interface. When switched to vibrate, new messages no longer ring but instead produce vibration sounds from the Cell Phone's location.

[Operation and Process Optimization]

  • Operational Experience Optimization: A batch of actions including bathing, washing hands, watering, prying open, starting generators, and examining can now be canceled midway; Stamina will not be deducted when canceling, and Stamina consumption will only be calculated upon completion.

  • Exploration Vision Optimization: Optimized vision mode—after dragging the view to look at distant areas in exploration scenes, it will stay in place and won't be pulled back when characters move; pressing spacebar can still return to the character with one key.

  • Tool Cabinet Grid Fix: Fixed the issue where using new tool cabinets to transfer items between multiple Containers had a certain probability of displaying errors. Now reopening the interface will restore it.

  • Crafting Task Supplement Optimization: Resolved the issue where the Workbench could not be repaired after accidentally losing its manual. Starting from day 6, an additional path to figure out the repair method on your own will be available.

  • Rescue Mission Optimization: Resolved the issue where it was difficult to unlock the warehouse manager after accidentally losing clues in the warehouse manager rescue storyline, adding a new means to discover subsequent clues.

  • Trading Point Unlock Fix: Fixed the issue where active trading point conditions were already met and the interface showed "Completed," but they still wouldn't unlock. Old saves will automatically be updated after loading.

[Endless Mode Fix]

  • Recipe Unlock Supplement: Fixed the issue where certain crafting recipes in Endless Mode (Rat Trap, Reinforced Components, Vase, Brewing Barrel, Disinfectant Spray) had no unlock pathway. New Endless save files can now craft these items normally.

  • Overrun Point Display Optimization: When exploration points are occupied by hordes, they will now be clearly marked as overrun on the Map.

  • Mental Block Fix: Fixed the issue where players had a chance of being afflicted with the "Mental Block" status in Endless Mode. New save files will no longer experience this issue.

[Survival and Interaction]

  • Improved packaging returns: Now when consuming materials for brewing, feeding rat cages, setting trap bait, and Fuel depletion, any remaining materials will be left for you.

  • Tool cabinet appearance update: The tool cabinet has been updated with the correct cabinet model and icon.

  • Brewing prompt optimization: When ingredients added to the brewing barrel haven't reached the brewing line, it will directly tell you how much more Satiety is needed.

  • Group chat text optimization: Optimized a batch of community group chat text, with more informative opening messages on the first day.

[Scenes and Interface]

  • Warehouse Manager Home Fix: Fixed issues where players couldn't move between the two warehouse areas and couldn't access the entrance in certain situations. Also adjusted various slot positions, collision detection, and furniture clipping issues.

  • Scene fix: Fixed an issue where players could get stuck in the supermarket scene during the pre-disaster preparation phase.

We will continue to optimize controls and exploration experience in the near future. We welcome your continued feedback on any issues encountered during gameplay.

Thank you for your support and feedback. We will continue to refine the game based on your suggestions. If you encounter other bugs and issues, or if existing fixes aren't working, please feel free to submit your problems to our feedback form, and we'll address them as soon as possible!

Wishing all survivors good luck, stock up on supplies, and survive to the end!

— Midnight Workshop

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