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RentPolyNewsRentPoly 1.0.6 Patch Notes
In-game event

RentPoly 1.0.6 Patch Notes

RentPoly · published 22 Jul 2026, 06:41 UTC · build 24328649

All newsPlayers around this dateRead on Steam
  • Made significant changes to tenant handling for optimization. After around 50 regular tenants occupy a space, additional tenants will no longer be rendered or animated. At the current state, this new set up may cause issues in niche cases involving Highways and Move Stamp, which will be addressed in a following upcoming updates. We thought the positives far outweighed the minor visual bugs that might occur in certain cases, so we're uploading the patch now.

Here is a comparison between the OLD version and the NEW version, tested with 1,200 tenants on every board space, for a total of 14,400 tenants:

OLD VERSION

NEW VERSION

Avg. 15 frames per second (spike after creating thousands of tenants)

Avg. 59 frames per second. In extreme cases, the game application held at 59 fps with more than 50,000 tenants on the board.

  • (Honestly though, we didn't expect you to be THIS GOOD at our game to the point where it would require a patch like this! Sorry for underestimating your skills!)

  • Along with the tenant rendering changes, the maximum number of tenants that can be removed per frame has been set. In the OLD version, there was a chance the application could crash if the game attempted to remove tens of thousands of tenants in a single frame. Now, the game will handle only a few hundred tenant removals per frame to mitigate this issue. You may notice the calendar going up after a short delay at the start of season if you have tens of thousands of tenants on the board. However, for most players, this change will not be noticeable in normal gameplay.

  • Adjusted the Stone Tower Property behavior. Instead of each Stone Tower starting a chain reaction of landing on other stone towers, the effect will stop triggering after the chain has continued more than three times. This prevents potential crashes when multiple Stone Tower Properties are placed on the board.

  • Fixed an issue where additionally built copies of Farm Fields would continuously copy the original's modifications.

  • Fixed an issue where players could click "Start Season" on the calendar multiple times, causing unexpected issues. (Sorry, no more double rerolls!)

Thank you very much for playing RentPoly and your valuable feedback!

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Other announcements

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In-game event14 Sep 2026RentPoly 1.0.33 Patch NotesChanged the icon visuals for the right-side UI buttons. Left-side is the old version, and right-side is the new version. We wanted to make it clearer what each button does without having to test it out, so we adjusted the icons. Just in case, here is what each button does: · Enter Pause Menu · Open / Close calendar · Show / Hide other UI buttons · Toggle accumulated rent of each tile. · Toggle…Game update14 Sep 2026RentPoly 1.0.32 Patch NotesAdded some additional methods related to maximum tile tenants to further optimize the game. · Adjusted some more protections against game's value being overflowed. While combined with certain tool and property combinations, they can still cause issues but the game should handle overflow better by capping the limit at the maximum possible value. Old save data with overflown negative data can't b…Game update13 Sep 2026RentPoly 1.0.31 Patch NotesAdded a new feature: Max Tile Tenants. The maximum number of tenants that can be created on a single tile can be set from infinite to certain thresholds, which can help you finish a run if you somehow manage to amass more than millions of tenants. Please note that moving tenants can still cause a tile to go over this max capacity, and this feature is only recommended for players who are experie…