Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
RefUsAllNewsNew Feature In App Image Edit and Life Improvements
Game update

New Feature In App Image Edit and Life Improvements

RefUsAll · published 13 Jul 2026, 11:05 UTC

All newsPlayers around this dateRead on Steam

3D Scene Editor — Materials

  • Added a Fresnel Strength slider per material, controlling how strongly reflections brighten at grazing angles. Default is 0, matching previous behavior; increasing it adds a stylized rim-light effect.
  • Split Subsurface Scattering into three independent controls: Backscatter (how much light glows through thin areas), Skin Smoothness (softens the surface look), and Power (adjusts the sharpness of both effects together). Existing scenes render exactly as before.

Image Editing

  • Added a full Edit Image tool. Right-click an image, then Image, then Edit Image to open it.
  • Adjust brightness, contrast and saturation with a live preview, then apply the changes at full resolution.
  • Draw directly onto the image with a brush, complete with color picker, adjustable size, point spacing, an eraser and an eyedropper that samples the image as currently shown.
  • Includes undo/redo, keyboard shortcuts, and zoom/pan for precise editing.
  • Revert to Original restores the image exactly as it was when first imported or pasted, even after multiple edits.

Canvas

  • Hold Shift while dragging a node or selection to snap movement to the nearest 45 degree direction, for clean horizontal, vertical or diagonal alignment.

In-App Manual

  • Added a searchable Manual window under Info, Manual. Browse features by category, click any entry to see a description and, where relevant, exactly how to find it in the app and its current keyboard shortcut.
More from RefUsAll

Other announcements

All news
Game update10 Sep 2026Eyedropper & Draw Tool UpdateDraw Tool · Added transparency support to the brush color, so you can paint with semi-transparent strokes. · Added straight lines to the Draw tool. Hold Shift, click, and drag to preview and commit a straight line instead of a freehand stroke. Color Picker · Every color picker in the app now includes an eyedropper. Click it, then click anywhere on screen to sample that color directly into whate…Game update27 Jul 2026Alignment added & Bug FixesCanvas · Added node alignment: Align Left, Right, Top, and Bottom, in the right-click Arrange menu. Nodes line up with the selection edge and stop before overlapping. Frames bring their contents along correctly. · Added Normalize Size, alongside the existing Match Width, Height, and Scale options. · New keyboard shortcuts for all Align and Normalize actions, remappable in Settings. Reference Mo…Game update10 Jul 20263D Preview Node Improvements & Bug fixes3D Scene Editor - Import & Materials · FBX import is now supported, alongside the existing OBJ and GLB pipelines. Bring in models directly from Blender, Maya, 3ds Max and more. · GLB import now fully supports Nomad Sculpt exports - painted vertex colors and painted roughness/metalness come through correctly on import. · OBJ files now import vertex colors too. · Added a Browse button on 3D nodes…