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RefUsAllNewsAlignment added & Bug Fixes
Game update

Alignment added & Bug Fixes

RefUsAll · published 27 Jul 2026, 19:05 UTC

All newsPlayers around this dateRead on Steam

Canvas

  • Added node alignment: Align Left, Right, Top, and Bottom, in the right-click Arrange menu. Nodes line up with the selection edge and stop before overlapping. Frames bring their contents along correctly.
  • Added Normalize Size, alongside the existing Match Width, Height, and Scale options.
  • New keyboard shortcuts for all Align and Normalize actions, remappable in Settings.

Reference Mode

  • Line, Arrow, Shape, Frame, 3D Model, Sticky Note, and Text tools now work correctly in Reference Mode.

Fixes

  • Fixed Autopack scattering images unpredictably. Images now keep their left to right order when packed.
  • Fixed some keyboard shortcuts missing from the Shortcuts windows.
  • Fixed duplicate section headers in Settings, Shortcuts.
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Game update10 Sep 2026Eyedropper & Draw Tool UpdateDraw Tool · Added transparency support to the brush color, so you can paint with semi-transparent strokes. · Added straight lines to the Draw tool. Hold Shift, click, and drag to preview and commit a straight line instead of a freehand stroke. Color Picker · Every color picker in the app now includes an eyedropper. Click it, then click anywhere on screen to sample that color directly into whate…Game update13 Jul 2026New Feature In App Image Edit and Life Improvements3D Scene Editor — Materials · Added a Fresnel Strength slider per material, controlling how strongly reflections brighten at grazing angles. Default is 0, matching previous behavior; increasing it adds a stylized rim-light effect. · Split Subsurface Scattering into three independent controls: Backscatter (how much light glows through thin areas), Skin Smoothness (softens the surface look), and…Game update10 Jul 20263D Preview Node Improvements & Bug fixes3D Scene Editor - Import & Materials · FBX import is now supported, alongside the existing OBJ and GLB pipelines. Bring in models directly from Blender, Maya, 3ds Max and more. · GLB import now fully supports Nomad Sculpt exports - painted vertex colors and painted roughness/metalness come through correctly on import. · OBJ files now import vertex colors too. · Added a Browse button on 3D nodes…