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RefUsAllNews3D Preview Node Improvements & Bug fixes
Game update

3D Preview Node Improvements & Bug fixes

RefUsAll · published 10 Jul 2026, 06:25 UTC

All newsPlayers around this dateRead on Steam

3D Scene Editor - Import & Materials

  • FBX import is now supported, alongside the existing OBJ and GLB pipelines. Bring in models directly from Blender, Maya, 3ds Max and more.
  • GLB import now fully supports Nomad Sculpt exports - painted vertex colors and painted roughness/metalness come through correctly on import.
  • OBJ files now import vertex colors too.
  • Added a Browse button on 3D nodes so you can swap a mesh in place, without deleting and re-adding the node.
  • New per-material toggles let you turn vertex color and vertex roughness/metalness on or off independently.

3D Scene Editor - Shading and Lighting

  • Added Subsurface Scattering. Organic surfaces like skin, wax and foliage now scatter and transmit light instead of looking flat and plastic. One-click enable, with Scatter Depth and Scatter Color controls.
  • Added ambient translucency under sky/IBL lighting, so thin areas like ears or leaf edges glow correctly even without a direct light source. An optional per-mesh thickness bake improves accuracy on complex shapes.
  • Added Ambient Occlusion for softer, more grounded shadowing in corners and crevices.
  • Added a per-material Specular control and a per-texture sRGB toggle.
  • Widened the exposure range for better control over bright environments.
  • Fixed IBL intensity calibration, softened harsh rim lighting at grazing angles, and corrected subsurface scattering so it now works across all lights instead of just one.

Draw Tools

  • Added Lazy Mouse, a stroke stabilizer for the draw tool. Smooths out shaky lines for mouse users, with adjustable strength.
  • Connector curvature is now adjustable with a slider instead of being fixed automatically.

Fixes

  • Fixed scaling multiple selected Frames together not scaling their contents.
  • Fixed connector anchor points not respecting Frame lock state - anchors now show on a Frame's contents when open, and on the Frame border when locked.
  • Board Mode's right-click menu now includes Save, Save As, Open, New and Import, matching Reference Mode.
  • Moving the app window is now tracked as a change, so you'll be prompted to save if you close right after repositioning it.

Under the Hood

  • Updated the scene file format to support the new material and lighting data. Older save files continue to load normally.
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Other announcements

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Game update10 Sep 2026Eyedropper & Draw Tool UpdateDraw Tool · Added transparency support to the brush color, so you can paint with semi-transparent strokes. · Added straight lines to the Draw tool. Hold Shift, click, and drag to preview and commit a straight line instead of a freehand stroke. Color Picker · Every color picker in the app now includes an eyedropper. Click it, then click anywhere on screen to sample that color directly into whate…Game update27 Jul 2026Alignment added & Bug FixesCanvas · Added node alignment: Align Left, Right, Top, and Bottom, in the right-click Arrange menu. Nodes line up with the selection edge and stop before overlapping. Frames bring their contents along correctly. · Added Normalize Size, alongside the existing Match Width, Height, and Scale options. · New keyboard shortcuts for all Align and Normalize actions, remappable in Settings. Reference Mo…Game update13 Jul 2026New Feature In App Image Edit and Life Improvements3D Scene Editor — Materials · Added a Fresnel Strength slider per material, controlling how strongly reflections brighten at grazing angles. Default is 0, matching previous behavior; increasing it adds a stylized rim-light effect. · Split Subsurface Scattering into three independent controls: Backscatter (how much light glows through thin areas), Skin Smoothness (softens the surface look), and…