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RuneClickNewsHotfix 2.4.1
Game update

Hotfix 2.4.1

RuneClick · published 25 Jun 2026, 01:06 UTC · build 23903692

All newsPlayers around this dateRead on Steam

The Lumber Stall, back in line

The Lumber Stall had been slipping you Bird's Nests, and its rarest logs, far more often than it ever should, well past the rate you would turn them up out woodcutting. That is corrected now. The nest goes back to being the prize it was meant to be, and the top-tier logs keep their worth, so neither one gets undercut by a low-level stall.

In your language

The Prayer and Thieving leaderboards now show their names in your language instead of dropping back to English, and the gold amounts on what you steal read properly in Japanese and Korean. Small gaps left from the last update, now closed.

The rest

  • Re-selecting the mark you are already working no longer wipes the "caught" cooldown after a failed steal, so a botched lift costs you the same beat it always should.
  • A round of quiet housekeeping behind the scenes.

— Vosk

More from RuneClick

Other announcements

All news
Game update9 Sep 2026Update 2.7.1Fixes · On PCs with a single screen, or a laptop set to show on only one screen, the whole desktop could turn black the moment RuneClick opened, with only the character and menus showing, and stay that way until you alt-tabbed to another window. The see-through overlay window was exactly the size of the screen, and while it had focus some graphics drivers treated it as a fullscreen game and sto…Major update19 Aug 2026Update 2.7.0 - Construction & SlayerNew skill: Construction Construction is the twentieth skill. You build furniture for your Holding, the plot of land beside your character, and the building itself is the reward: no item is minted, the experience is the product. It is also the first real use planks have ever had, alongside two new Smithing products, nails and gold leaf, Fifty repeatable pieces run from an oak chair at level 1 to…Game update6 Aug 2026Update 2.6.3Fixes · During Magic combat, equipped jewellery stuck on one pose for more than half of each idle loop, and the robe's sway visibly jumped partway through. Both animate smoothly again. Same root cause as the melee armour fix in the last update. The jewellery art was drawn against the shorter idle sway, and against the longer one it kept landing on the wrong frame. Magic goes back to the shorter…