Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Survival LogNewsDev Log#6 : A Different Kind of Survival
Community

Dev Log#6 : A Different Kind of Survival

Survival Log · published 26 Jun 2026, 07:31 UTC

All newsPlayers around this dateRead on Steam

Hello, survivors!

Thank you all for your continued interest in and support of Survival Log! First, to answer a question many survivors have been asking — "When can we play Survival Log?" — a new Demo will launch in early-to-mid July. Stay tuned!

Last time we introduced the "infrastructure" of your safehouse — multiple floors, electricity, cooking, traps, and weather — the underlying systems of "how to stay alive." This time we go a step further: once the basics of survival are in place, who you connect with, whose story you start as, and how far out you dare to scavenge will further shape how each run unfolds.

In this issue we would like to share progress on four fronts: survivor interactions, multiple playable characters, post-disaster exploration, and rebirth abilities.

(Note: all images in this issue are work-in-progress and do not represent final quality.)

1. Survivor Interactions: Help Your Neighbor, and Trade with the Faraway

You are not the only survivor after the disaster.

Close by, there is the neighbor next door. She is a girl struggling to survive just like you — players of the Demo may remember running into her at the supermarket before the disaster, where she would even lend you some cash. This time we have fully built out the neighbor rescue gameplay: rig a rope-and-basket line between the rooftops of two buildings and send over medicine and food. Every helping hand builds affinity, earning you gifts in return and exclusive supplies. A bond of survivors standing together amid the ruins begins here — and the girl you save will later return to your story in another role.

Far away, there are strangers you have never met. When stepping outside becomes dangerous, a drone becomes your bridge to trade with the outside world: load the supplies you are willing to part with, pick what you want in return, and it flies off to distant survivors to complete a "contactless trade." First-aid bandages, medkits, vitamins... their wish list against your leftover stockpile makes for an apocalyptic round of "haggling" — what to keep, what to trade, whether it is worth it, you will have to work out for yourself.

2. Multiple Characters & a New Character: The College Student (the neighbor girl)

Remember the neighbor girl you rescued across the rooftops? After you help her survive the disaster, she officially becomes a new playable protagonist you can choose!

The team is currently building a multi-character selection system — before the disaster strikes, you can choose to play as different characters. Different characters not only have different stories, but also different survival-skill focuses: the working-class guy is better at crafting, while the college student’s skill points go into farming and cooking — and this difference carries all the way through to the layout and playstyle of each one’s safehouse.

The college student’s shelter is a duplex apartment — living room and kitchen on the first floor, stairs leading up to a loft bedroom with a balcony, and storage space below. The balcony and rooms are perfect for laying out a full farming-and-cooking lifestyle, taking the path of "self-sufficiency" deep; where to stockpile, where to plant, where to fortify is yours to re-plan.

The roster of playable characters will keep expanding; more characters and their unique starting playstyles will be revealed step by step.

3. Post-Disaster Exploration: The Ruined Supermarket & The Abandoned School

Besides managing your safehouse, you can also head out to unknown locations to explore and scavenge. This issue advanced the creation of post-disaster exploration sites, sorted by scale:

Medium site · The Ruined Supermarket: After the power is out, the supermarket is pitch black, and a single flashlight beam is all you have to light your steps; beyond the circle of light lie toppled shelves and an overturned truck. Scavenging is a gamble against time and risk — a progress bar at the top of the screen marks how deep you have gone, and the "Retreat" button is always at hand: the post-disaster supermarket has become a maze both familiar and strange. Push for one more shelf, or quit while you are ahead?

Large site · The Abandoned School: bigger in scale, more complex in structure, richer in supplies and more dangerous. It is the largest exploration site we have been building recently.

4. Start Over, Carrying Your Memories

What happens if you do not make it to the end of a run? None of the days you lived are wasted — they settle into "Conviction Points" that make you stronger in the next cycle than in the last. And as this issue’s safehouse remodeling, farming, cooking, and traps keep growing richer, the abilities you can power up on rebirth have been greatly expanded and strengthened: whether you want to master farming and cooking, or run remodeling and defense more steadily, you will find a whole growth path to light up. Rebirth is no longer just about being "tougher" — it is about getting more and more fluent at the survival style you have chosen. Every rebirth makes you stronger, with a clearer plan for survival.

5. What’s Next

More is on the way: a third character — the Warehouse Keeper — with his own unique starting playstyle, more post-disaster exploration maps, and a main storyline branching toward different endings; we are also developing a smartphone that connects you to the outside world (community groups, calls for help from unknown numbers, late-night socializing) and more "varied" strategic choices before the disaster.

Thanks to everyone who has been with us along the way — see you next issue!

More from Survival Log

Other announcements

All news
In-game event12 Sep 2026[Update Announcement] 9/12 UpdateHello, survivors! Thank you for your continued feedback and suggestions. This update adds a side quest for the College Student to recover a second Drone, allows rotten meat to be composted, and improves survivor interactions and feedback. It also fixes a batch of gameplay and interaction issues. Details are as follows: Version: 1.0.16363 Highlights · New content: The College Student can now fin…In-game event9 Sep 2026[Update Announcement] 9/9 UpdateHello, survivors! After yesterday's update, we noticed that changes to some crafting recipes caused considerable confusion for everyone, and we also received a lot of feedback regarding Electronic Components acquisition methods. We re-investigated the cause today and made adjustments to the related content. This update restores the crafting recipes for Electronic Components and Playing Cards, w…In-game event8 Sep 2026[Update Announcement] 9/8 UpdateHello, survivors! Thank you for your continued feedback and suggestions. This update adds a "Safehouse Snapshot" freeze-frame review to endings, introduces camera rotation controls in follow view mode, reinforces save security, and comprehensively optimizes defensive support challenges, missions, and various interactive experiences. Details are as follows: Version: 1.0.15876 \ · New "Safehouse…