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AstrominoNewsnew enemies, new bosses, new music, and more!
In-game event

new enemies, new bosses, new music, and more!

Astromino · published 27 May 2026, 21:58 UTC · build 23440016

All newsPlayers around this dateRead on Steam

New content

  • New monster: Lernamaw — a regenerating beast that heals 1 HP every half-second

  • New monster: Sednan Urchin + Messy Floor modifier — bottom 2 rows start pre-filled with garbage, Coin spaces shifted up.

  • New boss: Nova Remnant — a red-tinted column burns away every 4 pieces you place. The column shows a countdown, and warns you in pink when the next placement triggers the wipe.

  • 3 new songs: "9.26 Kelvin", "Where?", and "No Great Filters".

  • More starting music — new runs now begin with three songs available instead of just one (Glass Canopy + "(Don't) Wait for Me" + "Boötes & Schrödinger Cats"), with the rest still earned by defeating bosses.

Title screen & menus

  • Animated loading screen with title intro — replaced the old "Loading…" text with four blocks that morph through tetromino shapes. When loading finishes, the throbber blocks fall away and the darkness and title graphic enter.

  • When you have a save in progress, the "New Game" button is hidden so only "Continue" shows.

  • Always-visible Jukebox — no longer hidden until you unlock a song.

  • Added an Encyclopedia — fully translated in all 24 languages.

Gameplay polish

  • Enemy nameplate — bottom-right of the screen now shows the enemy's actual name and active modifier.

  • Low-bag warning — when your draw bag is running dry, a red warning appears: "Two more pieces left!" → "One more piece left!" → "Final drop!"

  • Smoother win transition — when you defeat an enemy, you now watch it fall offscreen before the reward dialog appears (instead of the dialog popping up immediately while the enemy fell behind it).

  • Soft-drop damage carries within a piece — tap-and-release soft-drop now accumulates damage across releases within the same piece.

  • Better tutorial pacing — the tutorial is now split across multiple encounters, showing one topic at a time. Two new tutorial beats added.

Jukebox

  • Two-column layout — fits the full song list in a more compact dialog.

  • Locked songs are now visible — they appear as masked rows (each character of the name shown as ?) so you can see how much more there is to unlock without spoiling names.

Balance

  • Bomb stamp damage doubled — now deals 10 damage per block destroyed (was 5).

  • Abrogation Strain — cheaper (¢4, was ¢5) and weaker (+15 poison per copy, was +20).

  • Oortwalker buff — rebalanced from 3 dense rows to 4 deeper rows (6/5/4/3). Coins shift up 4 rows. The most-filled row now needs 4 blocks added to clear instead of 2.

Settings & controls

  • Input rebinding screens — new Keyboard & Mouse and Gamepad sub-menus in Settings let you remap every gameplay and menu action, choose between left-click/right-click/both for mouse selection, and pick stick/D-pad/both for piece movement on gamepad.

Text & terminology

  • Currency symbol fix — relic descriptions now use ¢ consistently (was a mix of $ and ¢).

  • "Scored" wording across stamp tooltips, relic descriptions, the Hardened modifier, and the Run-End summary — replaces "on clear" / "row clear" with the clearer "when scored" / "Row Score" terminology.

  • Echo Stone, Incubator, Propagule, Astrolabe, Gold Triangle, Somatic Chit, Ascetifier, Suppurative, Gravitolytic, Illuyanka's Promise — descriptions reworded for clarity (dropped redundant "per copy" tails, clearer scoring language).

  • Coin stamp tooltip trimmed of the "Unaffected by damage multipliers" tail.

More from Astromino

Other announcements

All news
Community6 Oct 2026Astromino's soundtrack is now available on all kinds of music platforms!man! I dunno... look, I know I'm biased, but I really enjoy Astromino's soundtrack! I legit have a couple of it's songs in my regular playlists. so I did the little bitta' extra work to get it published to a bunch of music-y platforms - you know, Spotify, and YouTube Music, and all that. if you also like Astromino's soundtrack, here are some links. I think you should totally play the songs at,…In-game event30 Aug 2026Endless Mode tweaks & fixes, achievements, alternate hero outfits, and more!achievements · ... 14 of them! · achievements the game knows you already qualify for are awarded retroactively when starting up the game, however a few things were never logged (like clearing 5 rows with the drop of a single piece), so you'll have to re-perform those feats to get the achievements - sorry! endless Mode (& related) changes · in Endless Mode, there's now fewer nodes to visit overa…In-game event16 Aug 2026visual updates to many screens, two new songs, and: a new Endless Modemany thanks to all the people play-testing these early builds! while this is not the final update before the public "version 1" release, the updates leading up to that point will likely to be polish updates (which this update also includes a lot of). translation fixes, performance improvements, stability updates... that kind of thing. that said, you never know: maybe I'll get inspired to add so…