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AstrominoNewsEndless Mode tweaks & fixes, achievements, alternate hero outfits, and more!
In-game event

Endless Mode tweaks & fixes, achievements, alternate hero outfits, and more!

Astromino · published 30 Aug 2026, 18:12 UTC · build 25023495

All newsPlayers around this dateRead on Steam

achievements

  • ... 14 of them!

  • achievements the game knows you already qualify for are awarded retroactively when starting up the game, however a few things were never logged (like clearing 5 rows with the drop of a single piece), so you'll have to re-perform those feats to get the achievements - sorry!

endless Mode (& related) changes

  • in Endless Mode, there's now fewer nodes to visit overall - in particular, there's one fewer shop and treasure node

  • when choosing a treasure reward in Endless Mode, the Coin reward now always gives 0 Coin!

  • the first time you enter Endless Mode, a dialog pops up to tell you about these and the other Endless Mode mechanics changes

  • the Astrolabe relic got totally revamped - it was always a bit OP, and in Endless mode, where it was not hard to gather up a few Astrolabes, it was just ridiculous, so I took the opportunity to do something unique with it

  • Encyclopedia entries for Endless Mode heroes got fixed up

just for a bit of fun

  • there's a new "Retro look" filter in the settings menu that adds bloom, chromatic aberration, and scan lines. It's disabled by default while I do testing on more hardware (Macs, and older PCs) to make sure it doesn't crash, but please do give it a look and tell me what you think!

  • the outlines of focused/hovered buttons

  • after beating the full game, alternate-color outfits become available for every hero

  • pressing an arcane sequence of buttons on the title screen opens a hands-off soundtrack player - ↑↑↓↓←→←→BA (I feel like I've seen that somewhere before...)

other changes

  • v-sync can now be disabled in the settings menu

  • Japanese & Zulu translations got some fixes & improvements

that's it for now!

a public demo is coming soon - no later than the end of September! in the meanwhile, I'll continue to polish things up in preparation (like that way-too-longly-named Samarzhoustian Flute...)

More from Astromino

Other announcements

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Community6 Oct 2026Astromino's soundtrack is now available on all kinds of music platforms!man! I dunno... look, I know I'm biased, but I really enjoy Astromino's soundtrack! I legit have a couple of it's songs in my regular playlists. so I did the little bitta' extra work to get it published to a bunch of music-y platforms - you know, Spotify, and YouTube Music, and all that. if you also like Astromino's soundtrack, here are some links. I think you should totally play the songs at,…In-game event16 Aug 2026visual updates to many screens, two new songs, and: a new Endless Modemany thanks to all the people play-testing these early builds! while this is not the final update before the public "version 1" release, the updates leading up to that point will likely to be polish updates (which this update also includes a lot of). translation fixes, performance improvements, stability updates... that kind of thing. that said, you never know: maybe I'll get inspired to add so…In-game event12 Jul 2026bugfixes, text clarifications, and some little visual tweaksthe couple gameplay tweaks · x2 damage stamps now cost 1 more money compared to other stamps · when a player has Somatic Chit, garbage floor-type enemies no longer create rows that should (but fail to) immediately clear reducing confusion · replaced all usage of the term "soft drop" with more widely-understood text · when a dialog is open, content outside the dialog is now dimmed · changed the…