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Necromancer Idle: The Endless DrainNewsPatch 1.0.12
Game update

Patch 1.0.12

Necromancer Idle: The Endless Drain · published 11 Sep 2026, 10:18 UTC

All newsPlayers around this dateRead on Steam

Memories when praying at temples

  • When you finish praying at the temples of chapters 1 to 5, a memory from your previous life opens
  • They unlock in order: if you are already in chapter 2, 3, 4 or 5, none will appear until you Rebirth and pray at the chapter 1 temple. From then on, each temple opens its own
  • Each memory only shows the first time. After that you can watch them again whenever you like from Advanced options, in the Memories section, one by one or all in a row
  • The Skip the memory button takes you back to the game at any moment
  • If you pray at a temple that opens a memory during Time travel, the travel stops right there and the memory opens when you close the summary


Potion threshold in 1% steps

  • The Potion threshold slider, in Settings, Advanced options, now moves in 1% steps and goes down to a minimum of 1%
  • It used to move in 5% steps and did not go below 5%


Offline time from the keyboard

  • The 1, 2 and 3 keys do the same as the ×1, ×2 and ×3 buttons of Offline time
  • Just like clicking: pressing 2 or 3 once turns that speed on, pressing the same key again pins it, and a third press goes back to normal speed. The 1 key goes back to normal speed
  • They work while you have Offline time, and do nothing while you are typing in a box


Action card in the automation panel

  • Hovering over an action in the automation panel shows a card with the skill it uses, what it gives when completed, and whether it is a One-time action or a Repeatable action
  • What it gives includes food and how much Life each unit heals, coins, protection, inventory space and the keys you get
More from Necromancer Idle: The Endless Drain

Other announcements

All news
Game update15 Sep 2026Patch 1.0.14New route in chapter 1: the Pilgrims' Path · Before Lord Tharon, pilgrims reached the temple through the forest without going through the citadel. The path is still there, half swallowed by the undergrowth · It is a route designed to raise Willpower, Social and Crafting · It has three class passages: the Hollow belongs to the ranger, the Checkpoint to the soldier and the Stairway to the mage. T…Game update14 Sep 2026Patch 1.0.13Combat system rework · End-of-chapter bosses, optional fights and the enemies that block the way on the routes of chapters 1 to 5 are now fought blow by blow · Your character chains attacks, each with its own bar, and the enemy only loses life when the attack completes. Each attack tells you how much life it takes off · Combat experience comes with each blow and depends on the life it takes off…Game update8 Sep 2026Patch 1.0.11Major rebalance of Life growth · Maximum Life no longer grows from the Life you lose. It grows only from the regeneration that consumables give you · Every Rebirth adds 2% of all the Life that food and potions gave back to you during that life · Potions have gained a lot of value: in chapter 1 they heal twice what they used to, and in chapters 2 to 5 they heal four times as much. They are also…