Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Slaughter Horse 2NewsUPDATE 0.13.11
Game update

UPDATE 0.13.11

Slaughter Horse 2 · published 21 Jun 2026, 00:20 UTC

All newsPlayers around this dateRead on Steam

* THIS UPDATE WILL CRASH THE GAME IF YOU CONTINUE FROM A PREVIOUS SAVE *

WHAT'S NEW IN WITHERSMONT

FEATURES

* The game now has a Steam Leaderboard so you can see how your total kills stat matches up against the world.

* You can view your all-time stats from the options screen. Note that these will only begin to be counted up from this update, with the exception of your total murders which should still be recorded beginning from a couple of updates ago.

* Mouse sensitivity and Field of View for FPP mode can now be adjusted on the options screen. You can fine tune the FOV during FPP mode with the square bracket [ and ] keys.

* You can now define the color palette on the Logo Maker. Right click a colour swatch to alter it, this does not affect colors already on the board so in theory you can use the entire spectrum. The Flood tool can also fill in diagonally as well, click the I icon on the logo maker for a list of button functions.

* There is now a Pony Mod app included in the Steam folder of the game. With this, you can draw and import elements to use on your ponies. Note at this time modded ponies cannot be shared on the Steam Workshop (well, they CAN but they won't appear as intended) but your mods themselves CAN be shared. This is still pretty experimental, expect it to be changed as we go along.

* Players can now choose whether or not they want to see the darker themes described, primarily the murder descriptions. This option will be presented to you on first play, but you can change it at any time via the options screen. If you would like to play a game without graphic descriptions of murder or other disturbing subjects, set this to off.

* After saying "Coming next update!" for a considerable number of updates, Challenge Modes have returned. Win a game with one or more of these active for an achievement!

* There are also now "Assist Modes"! If you would like to play a game with a considerable advantage, activate these - but be aware as they are essentially cheats, using any Assist mode will DISABLE ALL achievements! Thus is the price you pay for being a big panty-waist.

* Your mum. She only shows up (in your dreams) in specific circumstances and she's rare even then and you should be thankful. Falls under the heading of darker content, so she will never appear if Dark Themes are set to off.

* Torture completely reworked. Full disclosure, this still needs some polish but it works! Note the pony model does not reflect the character being a Pegi or Unicorn... yet.

GAMEPLAY

* Snapper can now reveal the Disciple correctly. Once their incognito role is known, if he performs a pony check on them it will reveal their real role.

GRAPHICS

* A few fixes, but nothing you'd run to tell your grandma about. Graphics take ages to do, so I'm saving really working on these for when we leave early access.

BUGFIXES

* I've had to change how seeds are calculated, so old seeds will no longer bring up the same town. Apologies!

* Bug fixed where kidnapping a new pony overwrote the current victim. If your basement is occupied, you cannot kidnap another pony until the current one has been dealt with.

* Bug fixed where the Shepherd event could lead to the Spy identifying themself.

* Bug fixed where having ponies with duplicate names would mess up the roster. I don't know why you'd want ponies with the same name, but who am I to tell you how to pony.

* Bug fixed where the Disciple's roster card would show a green background before their incognito was blown.

* Bug fixed where making friends barely touched your sanity.

ACHIEVEMENTS

* Many of these added! Some still to be enabled.

More from Slaughter Horse 2

Other announcements

All news
Game update22 Jul 2026Early Access Update 0.13.15An early patch this week. I usually try to upload a new build at the weekend, but I've got STUFF on. However, as there are some fairly big bugs fixed in this update I decided to upload it sooner rather than later. FEATURES * More descriptive detail added to roster ponies when you get their stats up with middle mouse/shift. * The magician's shield was appearing before you knew who they were. As…Game update18 Jul 2026Early Access Update 0.13.14WHAT'S NEW IN WITHERSMONT We're still in early access, but it's getting there now. You may find bugs, placeholders and a lack of polish here and there. FEATURES * Roster pins. You can now make connections on the roster, click the pinbox at the bottom, choose a color and off you go. You can connect two photos together, or put down a post-it note and connect that to a specific horse. The pins wil…Game update4 Jul 2026Update Early Access 0.13.13WHAT'S NEW IN WITHERSMONT nb: If you uploaded custom ponies in the Beta branch version, you'll find they have lost their mods! This is because I found an issue where if you had a modded Trixie (for example) loaded and made a new Trixie, the new one would spawn with the same mods which you might not want (as the mods were linked by the pony's name, which was a dumb way to do it), so now all modd…