WHAT'S NEW IN WITHERSMONT
We're still in early access, but it's getting there now. You may find bugs, placeholders and a lack of polish here and there.
FEATURES
* Roster pins. You can now make connections on the roster, click the pinbox at the bottom, choose a color and off you go. You can connect two photos together, or put down a post-it note and connect that to a specific horse. The pins will automatically change position if you shuffle the roster. This is handy for things like suspecting a spy or mule, or discovering two ponies are BFFs and wanting to remember that connection.
* Still on the roster, if you use your middle mouse button or SHIFT you can now see the stats for the ponies in more precise numeric detail (if you know that info) as the bar charts are very approximate. Learning their general town friendship status will also allow you to see who else they like and dislike the most.
* As well a getting a special status for being your Very Special Somepony in the Hearts and Hooves event, a pony will also now get a special status if you turn them down.
GAMEPLAY
* If you have a cake already made and ready to go, its name will show as green in the recipe book. This is especially handy if you're playing with the 'Song of a Baker' challenge, so you can check what new cakes you can add to your selection.
* Several new special events added.
* Ponies in the cake shop when questioned low level would let you know if they did know another pony's address but wouldn't reveal it at all. That's been changed, they now will reveal if you have at least 50% friendship with them.
* The sanity penalty for making friends was too high and has been cooled down some.
* The Blackmailer event is now working again. There is a minimum murder count before it might trigger, and the time the Blackmailer gives you relates to the population size to give you a chance to nail that nasty horse. There is a reminder of how long you have on the new day screen. Killing the Blackmailer has unique murder text.
* Sanity status was far too much of a factor during lynch votes, leading to players with barely any suspicion being lynched because they were a couple of sanity points down. I've now taken sanity out of voting considerations entirely and instead made it a addition when you get a suspicion hit (for every pony, not just you). This means even if you have very low sanity as long as you keep your head down you'll be OK, which seems a fairer way to calculate it. Lynchings therefore will be primarily based on town suspicion, but popularity will also still figure in to a lesser extent so if things are close having friends could make all the difference.
GRAPHICS
* The AGK Shader Pack caused unending issues, so it was deleted a few updates back. It added way too much weight. I have now begun adding some shaders back in myself, the first being a specular effect. Hopefully these won't cause any issues as they are (relatively) very simple, but just in case or if you like things nice and flat, you can switch them off and on via the options screen. You'll see the effect on things like windows, the waterfall, police badge, road, weapons etc.
NOTE: In the event you find the 3D shaders are making your game crash on loading, when you see the intializing screen with little Pinkarella, hold down SPACE until you see a message and the 3D shaders will not be loaded at all.
* Your pet's harvest sequence has had a little glowup, as has the Night Mare again.
BUGFIXES
* 'Slaughter the Town' achievement should now activate on your next murder if you have 250 or more total kills.
* Bug where post-it notes from previous games would appear instead of your new ones fixed.
* Teeny bug related to the name of the DNA item on the bake screen fixed.
* Bug fixed where questioning a pony low-level on an address would reveal the whole address, when it was supposed to be only the street or house number.
* Savescumming by quitting the game window when something fatal happens to you will no longer work! You'll miss seeing your ending, but you will not be able to reload the game. This wasn't just me being mean - entirely - but doing so would sometimes cause some game-breaking issues.
* Bug where your Very Special Somepony's background didn't show up if you didn't know their role fixed.
* Specific bug that returns a message that ends "Array Length 225 in files/misc.agc at line 3809" - I'm a bit puzzled by this one, but I have a suspicion it's related to the events routine failing to find a pony for the event and then trying to run it anyway. I've put in some error traps for this but I can't absolutely guarantee that's what it was, so if it comes up again in some form let me know.
* Bug fixed where your pet would perform an action during a pet curfew.
* Bug fixed where you could still win achievements despite having an assist mode active.
* Bug fixed where the Changeling assist mode would sometimes baffingly make you disguise as yourself. This should not have been possible, but I've added an error trap.
MOD MAKER
* You can now swap the base horse between mare and stallion. The Stallion body is also included in the Photoshop/CSP file.
* To make modding easier, you can now load multiple mods into the mod maker at once and switch between them. They will output as separate files. You can have up to 16 on the same pony base.
* Holding SHIFT while scaling or rotating will make it go slowly.
* Issue where the pointer sprite could show up on the image fixed.