
Another round of minor changes and fixes for Bullet Fest.
Changes:
Player damage feedback flashes made more prominent.
Added red overlay that slowly fades in as player's health nears zero.
Player sprite flashes when taking damage (blue for shield, red for health).
Bleed bar effects added to player health and shield HUD.
Corruption bar added to player health HUD.
Particles added to player corruption HUD icon.
Bugfixes:
Fix crash when madness expiry disconnects from a target that was recently removed.
Fix explosion-based AOEs not damaging all mobs in the explosion radius.
Fix rare case where movement input sticks in one direction.
Fix multiple rare issues where previewing dice glitches the game.