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Dice Gun CommandoNewsDice Gun Commando 1.0.1 is released!
In-game event

Dice Gun Commando 1.0.1 is released!

Dice Gun Commando · published 10 Aug 2026, 16:59 UTC · build 24656780

All newsPlayers around this dateRead on Steam

Dice Gun Commando 1.0.1 is released!

Its focus is on improving the new-player experience, making it more intuitive to learn how the game is played. It also adds quality of life changes (like making Knockback less wild) and bug fixes (like dice creation mods now actually...you know...creating dice).

Features:

  • The game now asks you to configure your brightness before starting your first run.

  • You can now view Controls from the Options menu.

  • You are now warned when a gun has no dice.

  • Added buttons to the Main Menu for Feedback, Press Kit, and Discord.

Changes:

  • Mob Brightness is now a slider instead of a toggle, allowing greater customization of how visible they appear in the dark.

  • Knockback has been refactored to be less wild and more consistent.

  • All action icons now use pixel art icons.

  • Next Wave now progresses with LS on Controller instead of Select.

  • Hold-to-confirm actions now prevent selecting different options while confirming.

  • Chicken Transforms now scale in size based on the type of mob being transformed.

  • Improved how selecting guns feels with RS on Controller.

  • Added action hints for Inventory and Gun on the bottom of their respective panels.

  • Guns no longer show shooting animation if they have no dice.

  • Gun slots now show when they're being hovered.

  • Clicking on slot keyboard icons now selects the respective slot.

  • Inventory and Consume Gun experiences now use a detailed version of gun models in their gun lists to make it clearer which gun is being interacted with.

Bugfixes:

  • Dice creation mods now actually create dice.

  • Inconsistency with showing keyboard/controller icons is now eliminated.

  • Brightness preview now accurately renders how things look in-game.

  • Fixed inconsistency with mod effect descriptions around creating dice.

  • Fixed focus sometimes being lost when leveling up multiple times.

  • Fix boss kills not registering for Stars if they were turned into chickens.

  • Fix missing collision geometry resulting in mobs and player getting stuck in the walls.

  • Fix gun swapping not working when all gun slots are full.

  • Fixed some gun mods showing incorrect types in their info.

More from Dice Gun Commando

Other announcements

All news
In-game event25 Aug 2026Dice Gun Commando 1.0.2 is released!Dice Gun Commando 1.0.2 is released! This adds enhanced tutorialization to Combat Training (aka the tutorial), explaining the core mechanics quickly while keeping popovers to a minimum. Additionally, it adds more quality of life features (you can now hide tooltips!) and bug fixes (locked mobs no longer get pushed around!). For the folks who played the beta versions of this build at 2D Con this…Community4 Aug 2026The Future of Dice Gun Commando(Early work on the new Desert Outpost location.) Hi, all! Dice Gun Commando has been out for almost two weeks, so it's time to talk about what's next after the 1.0 release. tl;dr · Next patch update is 1.0.1, focused on improving new-player experiences · Next minor version update is 1.1, introducing new features and content · These releases (and future ones) will come out when time permits due…Game update29 Jul 2026Bugfix Build 1.0.0.4Bugfix build 1.0.0.4 is live! Changes: - Combat Training no longer awards Dust, and more clearly calls out that Stars and Dust aren't awarded. - Run end messaging for Combat Training made clearer that it's not a real run. Bugfixes: - Fixed Draw not being in the Keywords dictionary. - Fixed inconsistent keyword formatting with Multiplier dice. - Fixed gun mods rendering vertically in Gun Info po…